Orbital Academy - Definitely needs a nerf. Orbital academy is the first thing I make sure to build on any new colony/core world. The AI seems to value building a lot of planetary defense + on lots of its planets.
Current stats: Hit points + 10% and +1 hit points.
New stats: + 1 hit points.
Each ship level up: + 25 % to ship hit points.
New ship level up: + 5% to ship hit points.
Battleships and dreadnoughts now have hundreds of hit points at best, not thousands. We need modules on shipyards which starts new ships at level 2, level 3, etc.
The hit points and capacity on ships need a rebalance update.
Current:
Fighter hull - 3 HP 5 capacity 1 logistics
Frigate - 5 HP and 10 capacity 2 logistics
Cruiser Hull-32 HP and 24 capacity 6 logistics. From frigate class to cruiser class it's 6.4 times the HP, that's such a high increase. I usually tech rush to Cruiser right away.
Batleship-128 HP 60 capacity 12 logistics
Dreadnought hull - 200 HP 100 capacity 18 logistics
New changes:
Fighter hull - 5 HP 6 capacity 1 logistics
Frigate - 10 HP and 12 capacity 2 logistics
Cruiser Hull - 32 HP and 35 capacity 6 logistics
Battleship - 100 HP 70 capacity 12 logistics
Dreadnought hull - 300 HP 110 capacity 18 logistics
New ship class (destroyer?) which uses 4 logistics. There's something from the text in the tech tree about frigate or cruiser being a "Destroyer" class. The HP and capacity of a cruiser need a rebalance if so.
If I could I would increase the HP and capacity of ships a few times at least, then increase the damage of weapons. Weapons no longer deal 2, 3, 4, 5 etc damage, but 5 - 10 or 7 - 15 damage depending on the weapon. Some armor or weapon might need 15 mass but with miniaturization techs it'll will decrease the mass to around 12 or 11.