Hi,
It looks like the repair ships were removed? The caretaker doesn't really count... If not bringing that back, how about a repair module for star bases and/or shipyards?
I really like that idea. Also cheaper/faster upgrade/refit costs for docked ships after you research the ship upgrade tech?
If you upgrade near a shipyard the refit goes really fast. The only thing I don't like about that is that it doesn't take into account the resources already spent.
There is the repair module which becomes available. Once you get this module, you can use it in your custom ship designs.
Ship refit is a different process. It is best done very close to a friendly core world.
Thank you for the information. I only tried it once and the time and cost were crazy, I'll check it out again.
Thank you
Yes there is the repair module that is basically worthless. It is the same module on the Caretaker. Very early in the game they are okay. But once in the big fleets and late game the make no difference.
The repair drone was awesome.
The repair ship modules are unlocked further down the ship size part of the tech tree. I too liked having repair ships. In fact, way back, every medium hull I had had one of these repair modules because the effects stacked.
I'd agree in that if you don't have the Living Ships tech branch, repair is very slow late in the game. At some point it's better to take ships to failure rather than slowly repair them. Having better repair capability at shipyards and say as a starbase module would be nice.
Cheers,CB
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