So I'm really enjoying this game, to the point I'm diving into the defs and am overriding them to fit my play style, to make some custom galaxies, and even to make a custom layout for a custom planet. Now I wanted to try and play a 1 planet game. For this I lowered the decay in the def and gave me a custom class 45 planet. All in all this seems to be working out fine, though I'm flying through my research even on the slowest research option.
BUT, the one building/ship/project per turn is really hurting me since I have 1 planet and thus 1 hangar. Just to build a 6 ship fleet I now need to spend 6 turns while I could have printed a fleet in 1 turn if I had 6 hangars, despite having the production of 6 hangars combined. For as far as I looked I couldn't find anything in the defs files which allows me to complete multiple ships a turn in 1 hangar.
The same goes for producing modules, treasure hunts, and building buildings. I would love it if the modules and treasure hunts weren't based on a fixed cost, but would give you the amount of treasure/modules based on the amount of construction you put in that turn. For example, I have 300 construction points a turn to spent, 1 module costs me 40. 300/40 would instead net me 7 (7,5) modules that turn instead of the 1 for the mare 40 cost. I don't mind if this isn't in the base game for balancing reasons, but if it can be modded in with overriding a def file I'd be very happy.
If someone has found a way to mod this in, then I'd love to know.