The Problem:
I am continuously getting the same map: 1 Giant "Super Sector", at a various points in a tree of only 7 or 8 sectors. The sector layout also seems to be leaving a lot of potential map spaced unused. The Map generator just really seems to struggle with creating a large and competitive map. Having anywhere from 30-50% of AI players in 1 sector puts all of those races at a strategic disadvantage, when carefully placed ships can blockade them into that sector.
The Solution?:
Could we put more of the map creation parameters into the hands of the users?
#Map space left unused. This could control the number of sectors the map can generate, and their spacing.
#Sector size in general and for Player Starting Sector
#Starting races per sector in general and for Player Starting Sector
#Warp points per sector in general and Player Starting Sector
The Map Creator can have guardrails built it. E.G.: If you want 1 race per sector for everyone, but the number of races exceeds the possible sectors, then it just won't start the game (but tell you why).