Frogboy and Team -
V 1.65 is looking good. I like the graphic and tile enhancements especially.
Some key bugs still in game
Key bugs
· Minot brotherhood leaders can't seem to be upgraded with harmony crystals - it consumes the crystal but their rating stays the same.
· Battleships need to have way more “space” than cruisers. Right now I can put the same number of weapons and tech in a battleship as in a cruiser. Recommend 2.5 times
· Carriers need their own class – they can carrier “fighters” with their space like other ship components, plus weapons
· Base level on planet districts isn’t always available even when you have the tech discovered. Its inconsistent.
· Star bases are still too easily destroyed – Again a fully upgraded star bases with all tech upgrades should not be destroyed by a single cruiser
·
New Tech –
· Need a research option to reduce pollution – perhaps like green tech factories
· Need to have fighter tech for carriers and star bases
· Need to have a tech for like “flak cannons" as an anti fighter defense and anti bomber. this can be put on star bases and star ships.
· Need to be able to spawn point other than your own home system for the control edit draft colonist. In the late game this is almost useless.
· Battleships, carriers, and dreadnoughts need to happen earlier in the tech tree – I almost always win the game before any race has battleships or dreadnoughts.
· cannons” and other anti-fighter tech
Quality of life
· Need a repeat build flag for certain products you build in shipyards and planets. Having to constantly build long queues gets old
· Need to have a self-designated rally point for the control edict draft colonist. this is almost useless in the late game.
Thanks and keep up the good work.