Feedback on V 1.61
I have played several games on supernova galciv 4 and here is some of my feedback
First the game is awesome. GalCiv 4 Supernova is the best of the GalCiv series and I love, love, love the revamped combat. Love the economy and decay features with colonies – I feel you have the right balance.
Hopefully the suggestions below don’t change the feel of the game too much, I feel there are some points which need to be addressed to help with the mid and late game.
Most of my games were played on the largest Galaxy settings, max resources and max number of sectors and aliens. Played mostly at Bright level of difficulty. Played with all races.
Must haves:
1. Improve ship movement speed. Even in the late game, moving ships across the galaxy takes too long. Make the ship speed improvement technologies like double - it should not take over 20 turns to get from one side of the galaxy to another.
2. Fix/Improve space station combat. A single cruiser should not be able to take out a fully upgraded, max tech star base. Give space stations much more hit points, and longer range with weapons.
3. Planetary rally points – in the late game when you have fully developed planets – you need a way to help direct ships newly produced to the front. Rather than doing this for each one – set a rally point so all new ships will go there.
4. Battleships/dreadnaughts/carriers in my experience get developed too late in the game. I love them, but bring them forward a bit sooner. In most of my games – I have almost conquered the galaxy before I got the battleship techs (or anyone else)
Bug Fixes:
Probably more than I can list here – but here are some of the more egregious ones
1. Negatives artifact abilities in your vault that effect enemy planets don’t appear to work – example of reducing influence or defense
2. Some ships “disappear” from the UI (this is not the over-stack) when nearby planets – they are there if you click on the space they should be , but they appear invisible
3. When you get the event of gaining knowledge through a monolith – rather than advancing knowledge it seems to lengthen thee time to develop the tech.
4. Some of the ships in combat appear damaged (red spaces on their health bars in real time combat) but in the after action – end of the battle – it will show you took no damage
5. When you load an old game , all star bases have an upgrade arrow, even though a star base is fully upgraded
6. When you load an old game – starships which were given the ability to explore anomalies by a relic have lost their ability.
7. When you conquer planets later in the game – and want to start improving them – some of your basic tile improvements from technology that are common on your other planets are not available as an option even if you have the tile space for them (and they are not 1 per galaxy or 1 per civilization)
Suggestions for improvement
1. Need more resources in the game. Even when you have max resources selected at the start and you own half the galaxy – some resources still end up in being in short supply. So a modest 10-20 % improvement in quantity would be asked.
2. Need an option to “kill them all” on invasions. When you conquer a planet – you should have an option to kill all the current population or purge the non-species (other than your own race)
3. Need an option in addition to tile expansion – but also improve the base stats of a planet permanently through technology
4. Need a technology option to improve pollution – maybe differing levels – several different types of “clean tech”
5. Need the ability to “repeat build” for certain repeatable tech or outputs. Late in the game – after you have built all the tile improvements, many of the planets just end up producing money or modules. Rather than have to click on them several times for a long Queue, have a flag to set them to repeat build until further notice.
6. Can’t tell if this is a bug or not – but later in the game – planets seem not to be able to upgrade their base district levels. Normally you can do this when you research certain tech – but somehow the game does not allow this later in the game – on newly colonized planets. Hard to reproduce but common in all games.
Thanks again for a good game-