First of all kudos to Stardock...always ahead of the curve in development for gaming. Your use-case for generative AI in the game is awesome....creative based on human creativity...derivative of prior art to make more variation etc. It's great work.
Occurred to me while thinking about it, that it would be really cool if you could use AI for the in-game random events!
When you play the game alot you get used to seeing the same random events over and over. "ok yea, there's a plague on this planet, I can do X, Y or Z". Sometimes I click on the choice from memory, more so than reading.
If those events were AI generated using min/max values for in-game mechanics it would REALLY increase replayability, and force me to actually read the full text of each event.
I'm no developer, but it seems to me that this should not be too difficult to execute.