I'm a die hard GalCiv 3 player, so coming to GalCiv 4 was going to be a treat for me. Another game where I could spend a hundreds of hours forging my own destiny. But after playing GalCiv 4 I for at least 50 hours, I have to say that I absolutely hate the change to how I can select research projects. I find it boring, tedious and most of all, kills my strategic thinking.
Why oh why was this done? I've tried many, many times to get into the game, and each time I try, I end up quitting because I'm both bored and frustrated. I've gone back to playing GalCiv 3.
Does anyone else feel the same way?
So, if you are frustrated with the selection of research projects for GalCiv4 I suspect you are not using the “reselection” tool in the upper right corner often enough. The first playthrough I had I definitely felt powerless at the mercy of the RNG gods until I started using the shuffler.
Now, for most of the game, if there is a research I really need to get NOW it takes usually one, rarely two and almost never three or more shuffles (because you get to focus the shuffle) to end up with the research you want, and it just makes the research a little more expensive. Not too much more, but a little punishment for being narrowly focused.
I have absolutely been able to go A-B-C-D-E-F in games where I need to, often with no turn penalties for reselecting research because I had a little “waste/overage” versus base cost. I choose to shuffle maybe an average of every 3-4 techs. Given the research trees and the broad needs early game, the path is actually more like A-B-C/D-D/C-E-F/G-F2/G2-G/F-G2/F2 because, let’s be honest, often times there are 3-4 things you are going to need over the next 15 turns and their order is mostly interchangeable.
This should “broaden” your strategic thinking. “How badly do I need X, right now? Enough that it costs 20%, 40% more? Can I afford to research Y earlier than I wanted in the hope the X comes up next? Ooooo ZZ popped up and it’s very rare, if I don’t take it now, I won’t see it again for 3-4 cycles. I wanted X, but ZZ is a great benefit…” It leads to more interesting, less predictable gameplay. You already accept lots of RNG in this game, how much/how close Durantium/Promethium is to your starting system, whether or not the closest class 30+ world is one system away or 70 sectors away, leader stats, civilian stats… You are making a bigger deal of this than those things that arguably affect the game dramatically more and you ACTUALLY have control over your research.
View it as an opportunity for growth and change. Remember, your AI opponents have to suffer under the same system too, and they are way dumber than you are….