'Drive System Optimization' Research only gives benefit once

Version 1.05

In this endgame that I am playing, I have already researched 'Drive System Optimization' but it continues to appear. So I've researched it 2-3 times but it only has increased the movement the first time I researched it. You can confirm I've researched it by looking at my ships. Replicate by selecting 'Drive System Optimization', research it again and see that my ships don't get faster.

 

Here is the save game:

https://1drv.ms/u/s!Ah4pxQwvINgZ91Eb6kqD39xeen3Q?e=NSPVmr

6,394 views 6 replies
Reply #1 Top

DSO is an end tech that can be researched over and over and over again.

However, you only get the reward once.

So, neither the cybernetics you posted about, or DSO are bugs they are WAD.

 

Reply #2 Top

Quoting gypsy2299, reply 1

DSO is an end tech that can be researched over and over and over again.

However, you only get the reward once.

So, neither the cybernetics you posted about, or DSO are bugs they are WAD.

 
End of gypsy2299's quote


Thank you for your reply. It is unclear from anywhere other than your post that DSO is an end tech (others say ‘capstone’) or that end techs can be researched more than once but only get the benefit once.

I’m sorry that my last two posts are for things that are working as intended, but I don’t understand the purpose of your last statement. Do you feel like I’m over posting or over reporting? If so, how could I have done these last two posts better? Are these pieces of information readily available elsewhere and I’ve missed them? I don’t think it’s unreasonable to expect to continue to get the benefit from a tech that the game gives you the option to research more than once. Certainly other 4X games have that implementation. 

I am enjoying this game and would like to help. Other bug posts I’ve made have been actual bugs, I don’t think it’s unreasonable to not bat 1000 on bug reports.  

Please note, my cybernetics post was under feedback not bug reports, as I assumed that there was something I was missing (not implemented vs other). 

Reply #3 Top

Quoting Muse27, reply 2


Quoting gypsy2299,

DSO is an end tech that can be researched over and over and over again.

However, you only get the reward once.

So, neither the cybernetics you posted about, or DSO are bugs they are WAD.

 





1 Thank you for your reply. It is unclear from anywhere other than your post that DSO is an end tech (others say ‘capstone’) or that end techs can be researched more than once but only get the benefit once.

2 Do you feel like I’m over posting or over reporting? 3 If so, how could I have done these last two posts better? 4 Are these pieces of information readily available elsewhere and I’ve missed them? 5 I don’t think it’s unreasonable to expect to continue to get the benefit from a tech that the game gives you the option to research more than once.


6 Please note, my cybernetics post was under feedback not bug reports, as I assumed that there was something I was missing (not implemented vs other). 

End of Muse27's quote

1 In the tech selection screen at the bottom left there are two buttons one reads Tech Navigator if you select it, you get the tech tree. There is an area on the bottom left where you can type in what you are looking for, I typed for DSO and found it at the end of the branch so assumed it was a capstone.

This might not be the case with DSO if it is not a capstone tech it should not be able to be researched over and over thus a bug, not that you don't get more speed but that you can re-research it.

So, it should be mentioned. The best place is here or on the Discord page for GCIV either the commons gc4 thread if you are not sure it is a bug or in bugs-typos-goofs if you are.

2/3 It might be better to start a Muse 27s observations and bugs thread but while I am a Mod on Discord, I cannot speak for the ones here.

4 Discord and the GC4 wiki. The wiki is a work in progress. 

5 Capstone techs are meant to be used when you run out of techs, I am not sure if the bonus given on first discovery is supposed to repeat or not. 

As an aside as early as DSO is in the tech tree you have to have many more techs to research and speed is not as important as in previous versions of this franchise.

6 That was me being too lazy to post the same thing in both your threads. Plus, I don't browse the sub threads just the main forum that shows all new posts. So, while I did notice that your two posts were in different subs, I felt that one answer in one thread would suffice, my bad if it offended.

Reply #4 Top

Thank you Gypsy2299.

6 - You didn't offend me, but I wanted to make sure I wasn't doing anything wrong or that I'd done something to upset you as a regular of these forums. Seems reasonable not to want to post in both places.

5 - Like I said, I'm endgame with nothing but capstones and a few bad techs to research, and an extra 2 movement seems great as I try and conquer the galaxy.

4 - I'm not on the Discord, but sounds like I should join. I've perused the wiki, I would agree it's definitely a work in progress, there aren't good answers to these questions in there.

2/3 - I'd be happy to switch to using a 'Muse27 bugs/observations' thread rather than individual posts if it is more convenient to for Mods/Devs. It would help not flood the forum, but leaves open the possibility for things to get lost and makes it harder for others to search to see if their question has been answered. I found another bug about 5 minutes ago, regarding 'Krynniac Sanctuary', I'll just sit on it until I can hear one way or the other on individual posts.

1 - The Tech Navigator is great. As you mentioned, it isn't listed as a capstone there, thus this post and the missing 'Cybernetics' tech.

Reply #5 Top

Quoting gypsy2299, reply 3

5 Capstone techs are meant to be used when you run out of techs, I am not sure if the bonus given on first discovery is supposed to repeat or not.
End of gypsy2299's quote

If I recall correctly, the capstone techs in GC3 did repeat when researched more than once, for example giving movement speed +10% each time researched. So I've considered this a bug, but of course the developers might have deliberately changed it for GC4.

Reply #6 Top

I think the capstone techs are all messed up.

I've checked the MasterTechDefs.xml file that defines all the techs.  There are 13 techs that are defined as capstone.  I've also checked MasterTechDefsText.xml that has all the text that describes the techs.  Only 3 of the 13 defined as capstone have capstone mentioned in the description.

There are regular posts about capstone tech problems, but nothing gets fixed.  I rarely get to them, so I don't know how many, if any, of them work.

I think we will just have to wait to see if anything is done about this.