hi, noob 2 the forum. been playing 4x games long time.
just started playing. ver 1.95
when u mouse over things 4 it's info, the mouse pointer covers up some of it. same with planet tiles, i thot i saw bonuses depending on what was near the tile i want to build on, but the info window covers nearby tiles, cant see possible bonus.
the green food icon text is probly missing the word 'eat' b4 the period - '...that EAT.'
lookin forward 2 giving feedback. wish i coulda done that w/ moo4, ugh.
1st combat, could zoom in, but not out...intermittently?
orbital research labs - (projtect) typo
some archaeology thing to study relics at the starbase needs a module. when i have a module, the archaeology thing is no longer available. when i don't have a module, it shows up and says i need a module. i just spent all modules, 'xeno archaeology lab' shows up, needing a module.
recruit leaders tab won't open without available leaders. perhaps let it open and display 'no available leaders for recruitment'.
interstellar defense module has 'move cost +25% move cost -25%', i'm guessing one of those is 'tactical speed'. recently noticed some things help me and hurt enemies, that's probly what that is... mebbe +25% friendly movement, -25 enemy movement?
a scorpion nest with harmony crystals is offering an option where egalitarianism +2, yet +1 individualism discount. is this intentional? also the super shark has this. 'haunted' has egalitarianism and pacifism. guessing intentional...
main screen, shipyards and starbases, indicates an upgrade, but none available, not refreshed data...?
I'm negotiating with a race, but i don't see the symbol/flag that represents them. could we have that icon with the image of the alien negotiator?
executive orders, could we mark the ones we like to alert us when its ready again? ...hmmm, i only like 2 of 8, so if it's 7 or 8 it's time...
when we annex a colony, can we plz go to that colony to make adjustments. also when we lose a colony, so we know where it is... or put annexed/lost colonies in the monthly report?
in the tech navigator, holding shift does not lock the tool tip.
starbase modules - unlocks - produce modules listed 2ce, -200/+3, -150/+3
i would like the option to show all travel lines of all ships, so i know i dont have 3 colony ships headed 4 the same planet, constructors headed 4 the same resource.
under factions, precursor heirs - +0.05 maintenance to all our worlds to all their worlds - perhaps missing a number b4 2nd 'to...'
when the end of turn events occur, i'm reading the new tech, and interrupting windows pop up about mining. could we stack these so they don't pop up until i'm done with the tech?
in the list of planets, ships, etc. can we have a player option to list them in chronological rather than alphabetical order? it's more useful to me. newest at the bottom, oldest at the top - and the option to reverse that... LIFO, FIFO = last in first out, first in first out. just now noticed the tiny category list of 'by name', etc. maybe most/least recent ordering would b helpful
stored goods is not in the galactipedia.
bad AI! planet with 1 pop max have recruiting satellites??
did mission for prototype ship, can't see it, how do i make it? found it - the raptor... didn't know it's name...
released caged monster but couldn't see it. happened 2ce now, 1st time saw it a turn or 2 after release
after double clicking a desired starbase module, the description does not change to the new module the mouse point is on. plz refresh the descriptor window.
i used a pollution -10% thin on a planet, but did not register in planet list, clicking to view the planet shows it updated, but going back to the list it is not refreshed/updated. this refresh issue keeps popping up.
whoa, a space game where the planets are mis-numbered? the planet closest to the star should be I, then II for the second planet. i see III, I, IV, II.... c'mon guys...
when i mouse over a starbase, a side window shows up that does not tell me what modules r available. could we change that? i guess i can just assume if it has more than the 4 or 5 i don't like, i can assume the ones i like r available... i'm so smaaaaart!
awww... watching battle, when i pop their last ship, the camera zooms in on my ship. i'd much rather it zoomed in on the last ship destroyed. otherwise, i really like my self healing dreadnaught. was it intentional to allow multiple armor, shields, and engines? i'm popping multiple fleets in one turn. this is not at all a complaint, just a question.
3 cruisers v 1 dreadnaught. i'm guessing the zero damage they do is bouncing off my shields rather than missing. would like to see shield react, mebbe light up, as the zeroes float over my ship? also, why is my ship firing when the target is clearly out of range?
i can't watch battles anymore...? the different thing i did was attack a lightly defended relic (or artifact?). i wanted to see that battle.... and the heavily defended. fought some other ships, can watch battles again... wahoo! dreadnaught v dreadnaught - i would rather take out the small accompanying ships first instead of let them soften me while taking out the big one. can we set a combat option for that?
oops, cant watch battles again, jan5 2333 in my saved game, will have to figger out how to link or upload it.
demoralizing artifact (-5 influence) doesn't work. does the target planet need to be in my ZOC? none, still not working...
shit, looks like i quoted instead of edited, now there's 2 copies of this post. sorry. looked for a way to delete it...
satellites -sometimes when i replace 1, the slot just disappears. haven't watched closely enuff to see if it spends the resources, but the 1 i replace it with does not show up.
upgraded missiles challenge/mission - need to research dual stage detonation and i already have, can't complete the mission. oops. hmmm... now i can research it? thot i already had, looking at the tech tree...
cultural progression, progressivism, early adoption, break thru tech discount to 60% - what is that? i see ideology discount 24% at top, what is the break thru aspect? also, risk taking - i'd like to know what the shark tank does, holding shift and mousing over it doesn't show anything. same with futurist, possibility engine (douglas adams' probability drive?).
build ship queue is center justified, could it b left justified so it's easier to delete multiple items?
when obsoleting ship designs, several game generated designs needed to be deleted twice. april 3 2337 in save file.
planet name 'Wlody'? mebbe typo of 'Woody'? mebbe an alien spelling... don't know or care....
warforged foundary - holding shift, experience points shows '...', XP for what? a ship, the player, not sure. all ships? it has the same icon as hit points, white plus on green background... i'm guessing for ships built there? silly earth....
occasionally when i give a ship move orders, it goes far beyond where i clicked. re-clicking fixes it, but still an 'undocumented feature'.
on the map, when i scroll out and the scroll back in, i do not wind up in the same space. scrolling in seems to go straight, but scrolling out is both out and down, and mebbe off to one side. if this is intentional or not, i'd prefer it not do this.
executive action - impress foreign fleet doesn't work. they were definitely in my territory.
humble request - constructor ships - designing them with shields/weapons, could they remain after it becomes a starbase? perhaps too much...?
i havent designed colonizers yet, but perhaps installing equipment to be added 2 new colony? ... mining ships, mining bases...?
starbase modules, some lead to other enhancements, i would like to see a 'leads to:...' in the popup that describes the module. thx.
ship design, cant find siege module. would like to load standard design and modify it as my tech permits.
fleet organization is messy. i don't know how big a fleet i can make. i see 18/62 for one ship, 40/62 for current fleet, but i can't join them...?
just got an out of memory message and the game closed itself. i'm running beginner, max size, max opponents, egalitatarian with tons of bases. been a while since i saved, but auto save is every turn.
auto saved at oct 13, 2339...
just went to save it and got another out of memory err and crash...
long time complaint on 4x games, why can't we allow a user defined build list for the planets? u guys get to dodge that with terrain specific placements, but we could still have a 'destroy all...' option. let's say my culture generally is crime free, so i don't need facilities that reduce crime. here's the idea for this game:
when i hover over a facility i would like to right click to open a 'destroy all' window. hovering over that window reveals a list of options at least one of which must be chosen: ...on this planet ...in the empire ...from future build lists ...future conquered worlds as we conquer them. i dunno y u all love growth and food so much, and more than basic industry is enuff, which avoids pollution facilities. all the money and resources i save allows me to buy a dreadnaught soon after developing it. something similar to a destroy all option would probly help smooth out game play.
i see ship designs from previous games, how do i permanently delete them?
ok, i think i'm done. maxed all tech, reached end of egalitarian and progressive, conquered a handful of sectors and a third of a huge sector.
overall, wanting more out of a game has turned into getting more detail, microstepping the progress instead of just taking more time and resources to advance. this game makes leaders necessary, which just adds in another barrier to progress. the bonuses are so small that large numbers of bonuses are needed, and they just end up being unnoticeable. perhaps it adds 'realism', which is NOT why ppl play games. i did like the waste of time and focus away from my reality. i'm guessing there are newer versions on steam, but i can't work with steam. my wifi won't let me connect, and i really hate that i have to log in to them when i want to play a game i purchased and fully downloaded. poor MOO, produced by ppl who thot celebrity voices was a good investment.
thanks 4 the free game. lemme know where 2 send the save files if u want them. if i try another run through of the game, i'll make new save files.
will i get email if someone responds to any o this?