I think the OP said that they "spun the wheel" a few times without luck. So they probably knows what to do with it.
I have money frustrations myself. I barely make ends meet until late in the game. Though sometimes the AI has insane money. My last game had one of the factions offer me 2700 bc to attack another civ, and this was around turn 40. How did they get that much money?
I strongly recommend you learn some diplomacy. Even a simple "open borders" treaty will improve you relations (the navigators can't form treaties, which might be a surprise) a little bit. Its not a pleasant experience if 2 or more civs attacks you at the same time. Open boarders treaties not only adds a + sign in your relations, but also negates ships and starbase in their zoc - signs.
A good manufacturing world needs good morale, not just labs and factories. The game divides manufacturing and research by 100, then multiplies it by your world's average morale. So if morale is 50%, you are only going to get 50% of your manufacturing and research. As such, I would argue that morale is more important than labs and factories. The cap is 96% for some reason (that might be fixed later).
Things that affect morale is the loyalty of the governor, whether or not you have enough food for your people, some executive edicts (print money is a large -10%), taxes, morale districts, and so on.
I also don't like the research roulette either. It doesn't make it easy to have a focused research strategy. My techs are all over the place as I don't like adding an additional 10% cost penalty every time I spin the wheel.