Bug in map setup?

Habitable Planet frequency etc

I just bought the game on Epic but I’ve tried this with three maps so far and got the same result. 

I set the game to have only one sector as I wanted to keep it simple at first.

I like to play the Gal Civ games with very low amount of stars, a low amount of planets , a low amount of habitable planets, and a very low amount of fantastic planets. This is because I don’t want to manage as many planets and I want the few habitable planets on the map to be very valuable to control. I understand Gal Civ 4 has new systems in place to make having lots of planets easier to manage but I wanted to test my usual Gal Civ 3 settings initially.

Three times I have set habitable planets to rare, and fantastic planets to rare, and yet when I start exploring the map I’m finding habitable planets all over the place - and many of them are super high quality fantastic worlds with a value over 25.

I think something is wrong with these Rare settings as they worked perfectly in Gal Civ 3.

I would be grateful if this could be looked into by the devs.

Thank you very much.

Oh, and apart from this issue the game looks outstanding. Like seriously this is a great product to launch with and some great new features and refinements.

 

4,481 views 6 replies
Reply #2 Top

I tried another game today with all the planet settings set to rare - it is definitely not working correctly.

I found an average number of habitable planets on the map (not really what I would call rare) and 90% of them were planet quality 25 or above.

Maybe the sliders are working backwards or something? I haven't tested very common planet settings yet so can't comment on that.

I hope this can be fixed in time for release.

Reply #4 Top

I am pretty sure that regardless of setting a good planet is placed in a nearby system for each player.  I’ll ask.

Reply #5 Top

That could explain it (on a small map with AI relatively close together a pre-set good planet for each player might overlap and seem more common than I expected), but I should say these were very good planets and there were often two of them orbiting the same star. 

Thanks for looking into it. 

Reply #6 Top

My pleasure.  I looked into it more and I think more balancing still needs to be done there.  When players get placed fairly closed together you can end up with some unsatisfying results.