seems like missiles are still going to be best if they have the same manufacturing cost and dmg as kinetic, but missiles still have the long-range ability. and beams are going to be very hard for people to build a lot of upgraded ones since elerium is the hardest resource to mine, and most people can build smaller ships with the other weapon types in a turn anyway, so beams are just gunna usually be a bad choice for smaller ships i think unless people can build more than 1 of them in a turn, so my guess is that even with these changes everyone is still going to pick missiles mostly. if the manufacturing cost of missiles was increased greatly and/or the dmg was lowered more, and the tactic for kinetic was switched with beams, since thullium is the easiest of the 3 weapon resources to find, and tied for the easiest to mine, while elerium is the most difficult, then these changes would be more balancing. and would work better if shipyards were able to produce more than 1 ship in a turn, otherwise manufacturing cost won't matter as much for smaller ships.
i do like the hull hp increase changes, but that will also prob phase out smaller ships later in game unless you can produce more than 1 ship per turn in a shipyard.
and first thing i had to do on every core planet was build like 3 entertainment districts... now i gotta build like 5 or 6 with no extra benefit... honestly not very exited about that one. nice extra citizen choices though.