As usual, this is, by no means, comprehensive
- Heap corruption bug fixed. [causes crashing]
-
Aquatic worlds tech now available to all civs
-
Foreign affairs tech removed
-
Precursor Studies tech now available to all civs
-
Intermediate weapons techs now provide weapon boosts
-
Defensive studies gives ships a modest defense
- More flavor text
- Influence explosion on invasion issue fixed (again)
- Star cluster sizes tweaked
- Shipyard cost reduced from 60 to 36.
- Default starting cluster size changed from large to small
- Manufacturing costs for larger hull sizes increased
- Occasional planet frequency now results in more planets
- Occasional star frequnecy results in more stars
- Tweak for making sure the number of sectors asked for actually show up in a game.
-
Minister of Production requirement changed to Manufacturing Capitals
More to come.
This build should go out this week.