I would like to suggest changing the 3 components that we get from Molecular Printers Tech, i.e. Leaching Field, Point Disruption, and Integrity Disruption, each of which gives a 50% reduction.
At present each of them can have multiple copies of the same type in a Fleet. Do you really want just 2 of the same type to give a 100% reduction to it's affects on Shields, Point (Missile) Defenses, or Armor(defense against guns)? How would 3 or more copies of the same type work, it is hard to have more than a 100% reduction (it is meaningless).
I would like to suggest changing them to be the exact opposite of the Utility Clouds Tech components, i.e. Field Generators, Missile Disrupter, and Integrity Field, which add a numerical amount instead of a +50% benefit. So the Molecular Printer components would subtract a set amount rather than a % change.
I think that they cancel each other out on a paired basis: 1 Leaching Field cancels out 1 Field Generator, 1 Point Disruption cancels out 1 Missile Disrupter, and 1 Integrity Disruption cancels out 1 Integrity Field, and vice versa.
This makes them easier to understand what they do, and better defined.
(I made a similar post recently in a Discord commons-gc4 message) (using my game name).