Just keep in mind that work on one thing means less work elsewhere.
I guess my question is what do we gain by losing the battle viewer? How much work does this aspect occupy?
GalCiv IV has a lot to offer. I think a lot of great work has been done on the explore, expand, and exploit parts of the new game.
My favorite part of GalCiv is the conflicts between empires and I think GalCiv IV easily has the potential to surpass it. For me the battle viewer added to this part of the game tremendously because I could view how ship design decisions changed their combat effectiveness. Removing the battle viewer makes it much more difficult to determine how ship roles affect the battle.
I would appreciate a dedicated Dev Journal or a discussion board on how the developers intend to implement combat. I want to see fleet design and operation become more variable. The missiles across sectors wasn't a bad idea, but it does drastically change combat gameplay from a micro to a macro level.