I do find the the Infinite Range components to be much too powerful for ships that can carry Construction and Colony Modules, i.e. for Cargo Hulls or Large and bigger Hulls.
If you still want to keep the Infinite Range components in the game, restrict their use to Tiny and Small size Hulls, i.e. the ship sizes being used to explore distant Sectors early in the game. For larger size ships, only allow finite ranges for them. But give us back the life support components that we used in GC 1 to 3, for such ships to use on those larger size ships, so we can design and build longer range Construction and Colony Ships, but usually at the price of slower speeds early in the game. The present (0.4) version of GC IV does not allow for such trade offs between range and speed in our ship designs. This is an important choice that Players should be allowed, i.e. required, to make if they wanted longer range ships, particularly for Cargo Hull ships, and even for the larger exploration/survey ships.
In fact, I would prefer getting rid of Infinite Range for all ships, except "maybe" for tiny size Probes that can not do surveys. We need to get back to the days when we had to make trade offs for speed and range as well as other ship components. But to do this we need the old style (GC 1to3) life support/range components, with their better versions, that you could choose to research, versus other choices to research, early in the game.