Playing new game on Test version v0.40.
(Typing these as I play. Will add comments as I go.)
Main page UI:
I really like the Notification icons upper left, being able to click on them and go directly to the relevant UI. Great improvement from GC3. Suggestion: In keeping with the idea, please move the research icon there instead of the lower right (like it was in GC3). That way, all the “to-do” tasks are in one place.
Possible to add “hot click” to money, control, and food icons upper left? Meaning, if I click on the money icon, it takes me to the Economy UI.
Add civilization morale after food icon in same bar? That way I can see how that changes when adjusting the tax rate.
Possible to add turn number to date upper right corner? Yes, I see the turn number pop up when I hover over the date, but I like to see turn number at a glance.
On the Leaders UI: Ministers:
Color scheme: Exploration is red but Diligence is purple. Tech is blue, which matches intelligence. Colonization is green, which matches Social. Suggestion, match color of Minister primary trait to trait color.
Disregard my previous comment about UI feedback for ministers: Saw the bonus at the bottom of the leader card this time.
With a leader in the Unassigned Leaders box, it wasn’t immediately obvious to me (I’m dense, I know) that I had to drag a leader from the Minister row to the box to unassign. I tried several times just dragging to the bottom of the screen, which doesn’t work.
Overall, I’m liking the leader card concept more and more.
Bug: In Turn 8, double-clicked on Earth and the Left Panel was off the screen (only edge visible) to the left. This was not the case in earlier turns. Same after closing the screen and hitting Manage button on lower left on main UI. Cannot select a new project from panel, but could select an upgrade on Elerium by clicking on it. Turn 10: problem persists. Saved, quit game, loaded save, problem gone.
Just noticed the Orders in the left panel. Really like this feature.
I notice this uses the same pathing AI as GC3. Is this only visual without impact on the game? I would prefer a “straight” path to destination, if possible.
Nice that a single Asteroid Miner mines an entire group of asteroids instead of just one hex.
Having a real hard time managing food and population early game. Food goes negative very fast. Just got Planetology tech so building my first agricultural improvement. Only 1 planet outside my starting star system discovered so far that has some food resources.
Took me a bit (did I mention I'm dense?) but finally figured out the relationship between planet terrain and what districts I can build there.
I'm getting a feel for the sector mechanic as I explore. Question: Will the number of races at game setup be across the entire galaxy, or only in one sector? Will we be able to choose # of races per sector? For my current game, I chose huge map and 8 AI players. Have met 2 of them by turn 33.