Some interesting questions on here. Here are some of mine:
So if I've understood correctly, the players interactions with AI characters will be a fundamental part of the GalCiv4 experience and in making the galaxy feel 'Alive'. Does this mean that each game will be its own unique epic emergent story that will really incentivise players to reach its conclusion, no matter how big the map is? That would be amazing if that's the case.
I'm interested to know what you guys think about player interactions with the AI characters in the context of governance. Obviously we're all human (any aliens present that want to reveal themselves? ) so when it comes to manmade structures of governance we come up with either authoritarian or consent of the governed.
So far, when discussing GalCiv4 in this context, the player is essentially the GOD EMPEROR OF EARTH! Obviously this means that, somehow, for whatever reason, the people of earth have ended up with a one world globalist authoritarian government. The will of the people is irrelevant, it is the will of the player that matters and the AI characters in the game are there to carry out your will. Do you guys think it would be fun if the AI characters allowed for the following game mechanic:
You, the player have expanded your empire and have a number of worlds under your control. A sequence of events occurs that eventually results in a planet governed by one of your AI characters declaring independence. The structure of governance that results will depend on the personality and traits of the AI character. In this example 'consent of the governed' is the structure of governance that results. The people of this planet hold an election and if the original AI character wins, then they continue represent the people until the next elections. If the original AI character loses the election, they will be replaced with a new AI character with their own personality and traits. The original AI character doesn't disappear and will have a chance to win the next election. There's also a chance that authoritarianism will take over at some point, maybe with a helping hand from the player. Or, conversely, if the planet is under authoritarian rule, there's a chance for the people to free themselves from tyranny with the help of the player.
The people of this planet, represented by the AI character, will be able to do everything the player can do. They will essentially be their own faction.
Being the GOD EMPEROR OF EARTH is fun and you, the player, obviously don't have to ever worry about losing an election. Do think there's a fun way for the player to be part of the 'consent of the governed' structure of governance when, even if the player loses an election, they don't lose the game and have a chance to win the next election and continue to lead their faction?
Do you guys think it would be fun if one of the stock civilizations in GalCiv4 started with the 'consent of the governed' structure of governance so that when you, the player, meets them for the first time you interact with their currently elected representatives. However, maybe the current administration looses the next election so that the next time that you, the player, interacts with them, you're interacting with completely new representatives?
Will there be a faction like the Zerg, that are governed by a hive mind in GalCiv4? Are the Yor governed by a single central intelligence? Would AI characters make sense for factions like this? For example, the will of a hive mind would be carried out by drones that have no will of their own. Would rebellion even be a possibility for factions like these?