Synthetic and Traits

 I've been wondering about this for awhile. If you make a synthetic race, is there any reason not to take hits on Fertile and Farmers trait? Two negatives in fertile gives -30% growth, and two negatives in Farmers gives -30% food. But if you are synthetic, you don't use food or grow in the normal way, so it seems to me like an easy way to get an extra 4 trait points for free if these negatives don't apply to Synthetics. Am I understanding this right? And if so, why not have some traits become greyed out to prevent people from gaming extra points for Synthetics?

Here's a picture of the traits in question with blue lines showing them.

http://imgur.com/a/ep64L

22,572 views 4 replies
Reply #1 Top

Quiet, you. You're giving away all of our robot secrets.

but yes, I think these should be off limits to synthetic races.

Reply #2 Top

Quoting leiavoia, reply 1

Quiet, you. You're giving away all of our robot secrets.

but yes, I think these should be off limits to synthetic races.
End of leiavoia's quote

Heh, my friend is actually a little mad I made this post in the case that it gets patched. Those extra 4 points ain't nothing to sneeze at.

Reply #3 Top

Yep I always take the max negatives in food and growth when making a custom synthetic race.  Some people might think of it as a "cheat" of sorts, but I think it actually works out fine.  It seems to me an artificial life form should be able to have many more advantages over much more fragile squishy biological life forms, for the trade off that the synthetics have to divert their production abilities into growing their population.  I think this actually works out fine in the context of the game, and isn't unbalancing as it is currently set up.  Some people may disagree with my perspective on it.  I hope the devs don't decide to "nerf" this "cheat" that synthetics can currently use, since even with this minor "cheat" I think other racial traits are currently better than synthetics anyways.  Of course I have only tried out synthetics once since Crusade launched, and that was within the first few days.  Everything was so horrendously buggy at that point that the game was pretty much unplayable anyways.  Perhaps if I tried playing a synthetic race now that everything is running pretty smooth, I might think that the food and growth cheats are too overpowering (but I doubt it).

 

Reply #4 Top

The opt in patch already fixes robot issues and is worth a try.

it does take a very long time to get robot populations up from the starting initial amount. To make matters worse, you are probably going to be syphoning pop off your homeworld to start colonies. That usually means that I am not producing meaningful amounts of population until near turn 100. Robots have serious hurdles to overcome as-is, so on second thought this "exploit" is totally fair and should perhaps even be automatic.