Demigod doesn't recognize total awesomeness (ex: quadruple smite)

I noticed that by gearing the strategy towards XP gain early on I can make a huge gap and then push it to rapidly level to level 20, then hoard massive amounts of gold and buy several artifacts, the sheer overwhelming power resulting is neat, but also beyond what the game was designed for.

For example, if I kill two gods within seconds i get "double smite", a third gets "triple smite", a fourth just gets me "triple smite" again.

Also, no extra points for destroying the enemy citadel during a non conquest game?, for example, i just destroyed it during a "destroy the bunkers" game, but there was no notice of it (where the citadel does 500 damage to anything that hits it everytime it is hit, and has extra health).

Normal game my allied gods are just better than enemy gods, hard game though the OPPOSITE is true, id love if there was an "equal" setting where me and AI gods all get equal money and that the AI on my side is as good as theirs, with neither being stronger.

Also, the minions should not attack the enemy citadel in non qonquest games unless SPECIFICALLY ordered to do so, they all die within moments of assulting it and leave your general undefended.

One last thing, some sort of minion status tracking is desperately needed. first of all, summon priests, minotaurs, and siege archers should have some sort of visual cue to let us know if we are at the max capacity or not. And local minions should as well, ideally there would be a list of all minions and their health on the side, grouped by type, with a #/# showing how many you have now and how many you have max. as it stands i just click to resummon them all every 10 seconds and either get a notice of max capacity reached or actually get them summoned.

14,493 views 4 replies
Reply #1 Top

i just saw an allied god commit suicide by attacking the enemy citadel during a non conquest game. so i guess its not only troop AI that should be adjusted in that regard. AT LEAST don't commit suicide on the damn thing.

Reply #2 Top

Yeah, I'll agree that the "AI" needs some more of the "I".  I was playing a 3v3 with everyone as human and about half way through both my partners got dropped or disconnected, so I was left with "normal" AIs.  Well my 3 opponents took great advantage of that fact and I was left sitting there with nothing to do but grab another hand full of chips and a swig of dr pepper.  My AI allies would run up to defenses one at a time, get beaten by the 3 human players, respawn and repeat.  There was no way to have them organize so that such things wouldnt happen and I couldnt do much more then attempt to time their attacks in order to help, but still most of the time it was 2v3 as the third DG was always dead or enroute to the scene and arriving right when the other would die. 

Eventually we were pushed back to our base and all 3 of us held our own for a little bit, but by that time we were 7 levels under them and barely a match for their minions let alone them.  It would almost be more fair if when a player drops, a player on the opposite side gets dropped as well (one with least ping or lowest rank or something) but not counting as a DC or a loss.  That way the tables are still even.  Or boost the AI a bit or better yet give the one player left controls to handle them.

In single player I just dont play with AI partners.  Typically I will play 1v2normals or 1v1hard (havent tried ultimate or whatever yet).

Reply #3 Top

Uhhh..

Custom computer games are kinda easy..
remember starcraft .. i could 7v1 any computer anytime on custom maps

Then i made a friend, and played 2v2!!! NOW THAT was hard

i played a few 1v1 Human games....they didn't seem much brighter than an Easy computer eiher

And About the advance Unit Tracking system.... It says how many u can hold in your inventory, or when/while your upgradeing summon skills

Reply #4 Top

i was more commenting on the lack of "quadruple smite" notice than about the weakness of the AI... :) hearing "triple smite" twice is silly.

That and in the inability to crank up the AI ON BOTH sides on single player... Normal means dumb enemies and brutal allies, hard means brutal enemies and dumb allies (or maybe it just feels that way because XP and gold are reduced for you... despite the manual saying just gold it IS also XP... I can tell by capturing flags early on).

I would think online play would need to just give a boost to the missing player team, or give them a much better AI ally, than if another person drops a person from the other team is automatically switched sides. This even makes sense STORY wise since you are demigods fighting in an arena set up by gods, who are judging and scoring your performance...