meznaric meznaric

What is wrong with GalCiv 2

What is wrong with GalCiv 2

I like the tax system of the game, but the population growth is quite a ridiculous phenomenon. During the time frame of the game, which is say 10 years, the population of humans rises from 10bn to 500bn. This is a factor of 50! This translates to the yearly population growth of 50^(1/10) = 1.5. In other words, every couple, no matter how old or young, has got to have at least one child every year. So during the course of 10 years every couple would have 10 kids, even those who were 5 years old at the beginning. This is quite strange, to say the least. Also, imagine starships with 2bn troopers. This would require one to have an entire floating country! If you have a 1000 people/km^2 on a ship like that you would need 2 000 000 km^2 of space on a ship like this. For comparison, this is almost one quarter of the area of the entire United States (which is about 9 million square kilometres).

This makes the entire economic base of the game seem a bit outrageous. So for the future games, I would suggest to focus the colonisation more on resources and building up the homeworld. The point of the colonisation is to obtain resources of other planets and take them for yourself. This would require corporations to take over planets and ship the resources back to the homeworld. The military part should focus more on orbital bombardment rather than actual invasions. Invasion forces should be much smaller and occupation should transfer resources to the occupying empire. The corporations should be the main part of the game and should provide the bulk of one's economy. Resources could have prices and the prices of civilian and military construction projects as well as research should all depend on their abundance. This will make players engage in a resource grab not unlike the one happening on Earth at this time.

 

37,808 views 31 replies
Reply #26 Top

And yet, we've outgrown Natural resources & Agriculture for decades as generalized poverty & famine can prove it.

Mass production helped industrialized countries in creating the illusion Earth is self-sufficient.

I give us about 50 years more or less to reach 15 to 20,000,000,000+/-, half of which will somehow live in urban areas so tight, inherent & recurring pollution would collapse eco-systems to hell.

This planet could sustain much more people, but it will certainly need a huge clean-up first and vegetation supply balanced to let them all breath the nitrogen molecules which aren't here today.

Call me a pessimist.

 

Reply #27 Top

Double-post, the usual Flash paging refresh flaw.

Reply #28 Top

Zyxpsilonn:

Before we reach 15 billions, we will have exceeded conventional energy production so much that something renewable would be the deafult energy solution - probably something geothermal or solar packaged into chemical, electrical, or hydrogen form.

Food production can be sustainable, especially if the population boosts so much that there's a real financial benefit to growing food seriously.

Reply #29 Top

Granted technology may help the population growth factor here, but if Mars is any promising (water & low gravity helping) i must theorize the next century would put as many generations as possible on THAT surface too. Kinda cold in a shadow of a tree during the winter months, but *it* could sustain forests 10 times the size of Brazil's Amazonia reserves.

Dump the probes first, step on next.

That would be yet another day of Humanity's glory... then only could we yell in harmony, There's life on Mars!

Reply #30 Top

Speaking from what I can extrapolate of present technologies, I would say that while it's probable we would grow resources on Mars, my instinct is that only fringe communities will establish themselves there, mostly to grow said resources.  There are a LOT of disadvantages of growing in a low-G environment - we don't even know what kind of havoc it could wreak on pregnant women.

Solar power and tree grow on Mars, and other platforms in space, while Earth increasingly becomes more and more like Coruscant.

Reply #31 Top

Sorry to bring up an old thread. But maybe instead of my earlier small colony idea, having the game have genetic factories of people or something, rather than actual reproduction, would also work as an explanation of the massive explosion of the population for me. I partly managed to modify the game in this way, by renaming the technologies from fertility acceleration to advanced genetic cloning and the aphrodisiac to genetic profiles (something to provide a higher diversity of genetic codes to use in the factories). I imagine the factories to be a part of the initial colony, and with the proper technology (advanced genetic cloning, previously fertility acceleration) you can build additional genetic factories that further increase the population growth. In addition, you can imagine that the growth of the population is correlated with the demand for additional people, which would naturally be smaller on planets with small morale. Anyway, this explanation makes me happier, and if anyone wants the mod, I can post it in the library.