I think it's the only way they could get the AI to compete if the player has a decent colony rush strategy.
End of KzintiPatriarch's quote
Sure. I guess this is the pupose of most "cheats", i.e. to make AI more competitive. However, this particular advantage has disproportionate effect on the game.Especially in some settings (like abundant stars, abundant planets, habitable planets rare)
One way in which this "cheating" is sub-optimal is that they seem to disregard planet quality (size), so they'll end up with more low PQ planets than the player.
End of KzintiPatriarch's quote
Yes I agree, although it makes the AI to appear dumb. Also it does work only when there are low PQ nearby (often not the case)
If you want to alleviate this, start your game, save on turn 1, play a number of turns in which you explore the area around you, then reload to turn 1. You'll know where everything good is located.
End of KzintiPatriarch's quote
Certainly I could do that but this isn't fun -it kills the tension. Thanks for the suggestion, though.
Yeah im sick of it to...They need 2 make a Update Fixing that
End of Stallingsboy's quote
Yes they should. Although I doubt they have resources or skill to make the AI competitive without it. However, they could and should stop misleading players about what the AI does or does not. I distinctly remember the claims by Stardock that AI does not have the knowledge of the nearest habitable planet. I even bought it in the beginning because Stardock has a record of being very customer friendly.