Govenor Problems/Enhancements

There is a problem with the govenors implementig policies under the domestic policies screen under the military swap selection. It appears it is the result of the fact that in your coding under the planets list screen because you leave the slots blank when you are building nothing the govenors have no reference point from which to make a decision in changing your selection. I assume you have left the slots blank for cosmetic reasons, they simply just look better left blank instead of having the word nothing in them. However, you probably need some kind hidden reference pointer there so that the governs think something is being built in order for them to make a global change as you request.

Also as a request, it would be nice if in a future enhancement/bonus pak you could somehow implement you research screen to have hyperlinks to all the research possiblities just as JavaScouts web page in order to make far range research decision planning with out have to alt-tab out of the game to consult JavaScouts web page or look at a piece of paper and follow where the research leads. Just a suggestion for a very nice enhancement. The game is fantastic. LOL
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