"Bright" AIs and Cultural Victory
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So far, I have played in Small and Medium galxies, against Bright opponents. I don't see how it is possible to lose a game in these situations. I always end up with a cultural victory (ending alignments of Chaotic Evil, Chaotic Evil, Neutral, and Chaotic Good), and very quickly. Only once did I even get a chance to *begin* research on Terror Stars; that was also the only game in which battelships and Dreadnoughts ever were built - the other three games ended with Battlecruisers being the "supreme" warship.
Does the AI not understand the cummulative potential of a smaller map? They have never objected to my starbases, even when I built the full Cultural Palace right in the 3-inhabited-system home sector of the Altarians!
My third game actually ended so quickly I thought it was a bug!
I am now trying "Bright" opponents on a Large map... I'll see if they react differently...
Does the AI not understand the cummulative potential of a smaller map? They have never objected to my starbases, even when I built the full Cultural Palace right in the 3-inhabited-system home sector of the Altarians!
My third game actually ended so quickly I thought it was a bug!
I am now trying "Bright" opponents on a Large map... I'll see if they react differently...