Well i've just about had it with this game at this point. It will not run at all. I have more than enough resources, i meet all the requirements by far and i've excersized every fix on the forums thus far. If there is anyone out there with the slightest clue as to why this game will not run, i would love to hear it. As for what happens visually when i try to run the game : I get a black screen except for about 3-4 inches of the right hand side which still shows my desktop and actually allows me to access anything on the desktop still.
As i said before, i am at my breaking point with this software and am ready to burn the discs just for the hell of it.
My debug info is as follows -
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: RADEON X800 XT Platinum Edition
Manufacturer: ATI Technologies Inc.
Chip Type: RADEON X800 XT Platinum Edition AGP (0x4A50)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_4A50&SUBSYS_003A1043&REV_00
Display Memory: 256.0 MB
Current Display Mode: 1280 x 720 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6587
Driver Date: 11/22/2005 23:51:09
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: SB Audigy Audio [E400]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_00511102&REV_03
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.1164
Driver Date: 12/8/2005 12:55:46
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Could not create the render device using default format. Switching to 16bit
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Could not create the render device.
Debug Message: InitializeDirect3D Failed.
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete