Little change to combat system?

Hi,

at the moment the combatsystem isn't satisfying me. I cannot say why, maybe because you mostly can say who wins before the battle starts.
First all A are dealing their damage to B and if he survives, he can deal some damage.

What about changing this system just a little bit? I thought of reandomizing the order of the weapons and let both fire after each other.
In detail this would look like this:
Round 1:
A is firering beamweapons on B
B has no bamweapons
A has no missiles
B fires beamweapons
A has no massweapons
B fires his massweapons on A

Round 2:
A has no massweapons
B fires his massweapons
A is firering beamweapons on B
B has no bamweapons
A has no missiles
B fires beamweapons on A


advantage: The combat isn't almost predictable and there are no random events.

Greetings

Torsten
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