I've played through a few games now and I've noticed that the random events that generate pirates or rogue officers don't seem to scale very well. That is, the pirates/rogue offices tend to have extremely powerful ships and very large fleets of them... More so than any of the other civilizations in the game (which seems really odd to me). As a result, they tend to be a nightmare to deal with, and will usually decimate several of my fleets before I can get a handle on them. Last night I went ahead and finished a game via Influence just because the rogue ships were too tough to deal with (and this was when I was pretty deep in the tech trees).
Is this intended? Or is this something of a scaling issue with what the game is generating? While I don't mind the challenge of pirates or rogue officers, and think it adds some spice to the game... It seems the current ones are a lot tougher than what they should be. I don't expect to be able to send a couple of ships and wipe them out... But I shouldn't have to send dozens of my best ships to deal with them either (which is what is currently happening).
Anyone else notice this?