| I went for a tech victory for the first time and ran into some really anoying things ... I wound up assimilating all my allies |
Not a bug or a fault of the game. Tech victory IS suppose to take forever, that's why the tech line all have research advances which you build to speed things up. You basically need to sacrificing any other tech tree to accomplish this. The trick is to outlast your opponent and stay alive cause and prevent the other races from winning by other ways, I find that an influence win is the quickest, then militray, then Alliance.
| Shouldn't your allies benefit from your influence unless they stop being allies? |
This is one of the main thing I don't like about the game. The ONLY reason to go for an alliance is when you are going for an Alliance win. There are minor benefits such as a slight improvement in diplomacy due to relationship, and that there is a chance they will attack your enemies.
They won't however protect your planets or starbase, share influence, tech or money etc Not much of an alliance huh? If you think about it, it does make sense as there is a conflict of interest. Everyone is trying to 'win', meaning an Alliance is just another means to an end.
| Second - Is there anyway to build lower tech improvements? |
For some reason I never thought about this. Good point though.
| Third - Is it me or were the precursors a very slow race ... Is there someway to outfit them with new engines? |
I wish. There is a way to 'completely' upgrade the whole thing if you have the huge hull technology. But depending on the other technologies you have, it will probably not have the same weapon/defence capability. It also takes ages to get the 'huge hull' research and cost a lot to upgrade, cause you are doing the whole thing on not just the engines.
I so wish...
| Fourth - Are new anomalies supposed to pop up later in the game? |
Yes, this one is a bug.
| Fifth - Is there a bug in the military strength indicator?? ... Their ships were so slow that by the time they got to me I had enough higher tech ships to decimate them both. |
Due to military value doesn't take anything into account. Currently, the ships the AI makes are slow cause they don't think engines are important. However, 1.1 is suppose to fixed this as shown by lots of thread on the beta.
| Sixth - Is their a way for your influence to flip a resource starbase? |
I don't like the idea of an influence flip of a starbase. Can you ever influence flip a influence starbase. Lots of issues. Influence flipping a planet makes sense because they have morale of the general people. I suppose starbases have morale but consider it should be run by the military and depending on the race, their upgrades, it wouldn't be very easy.
| I was the proud owner of 4 new mining starbases (the Drengin owned two I didn't even see) for at least 1/4 of the price the Iconans would have asked for the same thing. |
BTW, all due to diplomacy and alignment. Some races are very easy to exploit cause they have a low low diplomacy. The Dregins I find are easily fooled into thinking something is worth more/less. Likewise the Yor.
Edit: For the record I like to say this is one of the most un-user friendly forums I have ever used especially to quote and to edit... *mumble mumble* stupid html code...