Alas, English is not my first language, that is ture, forgive my poorly developed skill on words.
And what words I have said before is surely heedless in many facts.
The debate about the population, don't worry at it any more, I just juged it by how many troops I got from my side vs theirs... let just put it aside now.
In fact I was thinking is there a way to make a mod of warhammer 40000, I like it, I really do.
I cut some logos and fix some portrait, the differ of the human and other race could be set in tech tree, and make the research building produce 0 point, and the tech price skyhigh to lock the race in their characteristic. That seems doable, apart from the tech trade, but I don't know if make them at war could stop that or not. Anyway, there is no way to stop a player do things if they want.
So it came to the part that to set up the Imperial Guard and the Space Marines, and even the Titan legion of Mars. But shame me for I didn't even reached planet invasion when I dreaming the mod. and when I did see the ground combat there, it was a terrible blow. I know that there is no way to make the combat unit be different, not via special troop module, what part the transporter has will not effect the battle--only the number of troops does; not via special building, that kind of effect is global; and not via the tech for sure. I have to accept that the only way to have those different troops, is to change the game in the core, to creat a new ground unit system, like the civilizations, the mod way is not gonna work.
that is why I have post those complains, and by the way, in warhammer 40k, war is not fighted by all civl strength, only military, that is why I want to change the war from population number math.
after all, GCII is still a great game, so many creative potential, and be loved by mod builders.
bless it.