| I dunno.. I found beelining all the way through the diplomatic techs gave me some nice tech sale prices. |
yeah, but shouldn't getting some research tech speed up that bee?
and some manufacturing techs speed up building of the research facilities?
and some econ techs to keep all that production and research from bankrupting the treasury?
and some drive techs to help win the early-game land-grab rush, providing the places to build the research facilities and the tax base (population) to pay for them?
all that said, yep, i completely ignore weapons and defense tech until somebody picks a fight with me, then i trade for something to hold them off with, while i rush research whatever weapons and defense i'll use for the counterstrike.
... and bigger hulls, and miniaturization, when they completion times drop low enough compared to what ever else is left.
and at that point having built up production facilites on a lot of planets, producing enough ships fast enough isn't too hard.
i'll find out next game if that still works when my enemies are "Intelligent".