Basic Strats?

Basic Strats?

I have been playing this game for a while and just can't seem to get it. What are your basic strategies? Do you have econ-only and production-only planets? Do you mix? Do you divide the work up to have more effective manufacturing/econ capitals? What are the useful/worthwhile race advantages? Do you set taxes to 0 in the first few turns and production to max to get ahead in tech? In what order to research tech? With what races do I play for easier beginner-style game?
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Reply #1 Top
I usually specialize my core planets, quite a few econ only, some production planets (usually surronded by econ starbases improving production) and a couple research planets. It really depends on the situation though, sometimes influence heavy planets are in order; that said I do make some mix planets out of habit. I always take econ improving race attributes since a strong economy is so important in this game since it allows you to set your spending high.

I set taxes pretty high, early game to make approval around 80% to encourage my population to grow a little, then later kick it up to make approval around 60% never set it to zero.

Tech research order depends on the races starting techs and later what my opponents are doing.
Reply #2 Top
So far I have won the first 4 missions of the Dread Lords campaign on level Tough (meaning the AI is set at Intelligent). In the last one I finally encountered the Dread Lords. In this mission I killed 75 ships of the Dread Lords, Drengin, and Yor, losing only 1 constructor ship!

How did I win every battle without losing any combat ships even when battling a Dread Lords frigate (the most powerful ship I encountered in the mission lasting almost 2 years)?

I made sure I was always the attacker and that I had enough fire power to destory the defender in 1 round. The Dread Lord's powerful weapons mean nothing if they are destroyed before they can fire!!! The few times I failed the kill them in the first round thus allowing them to fire, my heavy fighters had leveled up enough to survive a hit even from their frigates. Remember a ship with attack 40 does on average damage 20.

To ensure you are the attacker you need to have fast fleets and see the enemy before he sees you (or only sees you after using up his movement points). Placing a Warp engine on your combat ships will give them movement 6 and even your ships without engines will have movement 3 (Researching Warp gives +2 movement to all ships) which is enough to take out Drengin and Yor attacking ships with movement 2! Building "Eyes of the Universe" allowed me to switch from defensive to offensive mode. Now my fleets could safely move away from my planets and starbases and hunt down the Dread Lords, Drengin, and Yor!

Researching Plasma III beam weapons allowed me to place attack 6 on my fast ships and with attack bonuses of 95% (50% race bonus + 2 X 22% from mining military resources + 1% from an anomally) giving me attack 11. 4 of these in a fleet gives the fleet attack 44, enough to usually take out a Dread Lords frigate with 22 hit points in a single round of fire!
Reply #3 Top
Well, from what I have seen, the most important part of ship-design is strengthening the points where your enemy attacks. If the race uses lasers, improve shields, if missiles, get ECMs, if cannons, get titanium armor. The problem, however, is that by the time you have mass-produced ships is the time when you actually discover what your enemy uses. Same thing for weapons: attack weak points. Is there a race-by-race breakdown of ship designs? Also, I usually play medium map 1v1 with few planets (each race ends up with 3 or 4 planets total).
Reply #4 Top

I just bought the game Thursday. I have only played as humans and only at normal difficulty. Stumbled through my first three games as the biggest loser in the galaxy, then implemented the following strategy based on what I saw the AI doing.

1. First set my home planet starbase to build colony ships, use the premade colony ship to colonize the other habitable planet in my system

- This planet (usually Mars since I’ve only played as humans, a lame lvl 4 planet) is my research planet. I build only research labs on it.

2. Reorganize my economy so that the tax rate is as high as possible with my approval rating still in the low 60s. Balance out the econ sliders so that 40% is in military, 40% in research, and 20% social. I never change this setting unless my people get so upset they start causing trouble. In that case, I lower taxes until I’m in the high 50s again.

3. Que up to build three factories and three labs on my home planet in alternating order.

(1-3 should assure that your home planet is producing ships reasonably quickly and that you don’t fall behind the tech curve)

4. Use my initial survey flagship to examine all surrounding star clusters. I move in a circular motion from my home system. Ignore anomalies unless directly in your path. They are not worth wasting time to pick up and if you get unlucky, stumble unto a wormhole and lose your surveyor, you now start with a handicap.

5. For every habitable world my survey ship finds, I immediately buy a colony ship and send it out. I do not wait around to build it. If you set your taxes high enough, your initial starting money should be enough to buy several colony ships without going into debt. The only reason you have your home planet starbase set to build colony ships is so that they'll be slightly cheaper when you go to buy them.

6. Use planet bonuses to decide what to specialize in on a planet. I focus mostly on research planets at first then manufacturing planets to build ships later when I need them. Distant planets stuck in the corner of maps are good for econ planets since enemies are less likely to invade them and the long distance makes for profitable trade routes. (I think, I'm not positive on how econ planets work since I don't focus much on them). Mostly you want to make sure you have a few big planets that, when they mature, will be able to churn out ships at the rate of one every two to three turns.

(4-6 should put you in a strong position to win the game unless you get unlucky and all the good planets are in your opponents backyard. Whenever your home planet isn’t building colony ships, it should be building construction ships to build military/economic/influence bases on the resource spots)

7. Research cheap things that look helpful. I usually research all the early stuff except space cartography and farming techs. Universal Translator is vital so that you can communicate with your opponents. I accept most trades that don’t involve me giving them military techs or engines/life support (I don't want to help them travel faster/further across the map and thus maybe beat me in finding planets to colonize).

- More importantly, in the diplomacy screen, I examine my opponents' military techs to decide on what route I’m going to research. If, for example, I see the Drengin have beam theory and armor theory up for trade, I immediately throw my research into beam/missile theory and shield theory. This way I can counter them (beam weapons are blocked by shields, armor is easily pierced by beams and missiles but blocks mass drivers). How do you know which race to focus your efforts against? Just pick the one most likely to be a threat--one that shares borders with you, is outpacing the other races in population, and/or is naturally hostile.

8. Once you see your enemies are beginning to build warships, custom build your own ships to counter them using the above advice. The default warships kind of suck, so ignore them. You’ll have a bigger advantage if you custom to your needs. Researching logistic, miniaturization, and life support are also very important so that you can form fleets, fit more gadgets on your custom ships, and travel further. Nothing is more annoying then finding you can't harass your enemy on their home turf because you forgot to build life support on your battleships and so can't reach them.

9. Every time I meet a new race I put exactly one BC into spying on them. It takes a long time to get anywhere, but that's alright. The only really worthwhile things my spies tell me comes later in the game--when they let me know exactly what defenses and ships are surrounding my opponents planets.


With this method I have completely destroyed the AI on normal to the point it’s not even a contest. Possibly at higher levels it may not work so well.
Reply #5 Top
Okay, I followed the advice, but the other factions (Normal) usually always outperform me. I was fighting against the Drengin, and even though I specifically equipped my ships with lasers and titanium armor (they only used railguns-type with no armor), they still destroyed me with brute force! I maxed out econ and puts remaining points into research, btw.