Alliances

How to?

Currently playing a large map, as Drath Legion, worked up to good alignment - have eliminated my imediate neighbours and the top four are Arceans, Torians, me and the Alterians. I would like to create an alliance with the Alterans and crush one or both of the others. I have friendly relations with them, and I have the Alliances tech. I am Good, they are leaning to good. I have been sending them gifts of 100-200 every couple of turns, plus occasionaly a tech. There's no alliance option on the negotiation screen and I can't seem to increase the level of friendship with them. So.....

1. Am I giving too little? What size gifts would persuade them to ally?
2. Am I missing a tech level?

RA
7,716 views 10 replies
Reply #1 Top
There should be better documentation about the alliances and star bases in my opinion. As they are, they leave to many things untold. I have been wondering this aswell.
Reply #2 Top
My guess is that your relations have to be better than "friendly" to start an alliance. But I have no idea how to get your relations better than friendly; I posted about it yesterday and nobody else seemed to know either. No matter what I do, how many gifts I give, etc, I can't make my relations go up high enough to form an alliance.

Has anyone successfully allied with another race? If so, how?
Reply #3 Top
I allied with 2 in one game.
The situation was this:

4 other races plust me, Alterians, Yor, Krox, and Drath.

I got into a long war with the Krox and they finally surrendered and gave thier planets to the Yor. Then the Alterians, who controlled at least 50% of the map, attacked the Yor. Since a lot of my planets were in Alterian Territory, or close to it, instead of attacking the Alterians I made Counter-alterian ships and gifted them all the the Yor. After 1 or 2 turns of pretty much being the United States in the beginning of WWII I was WARM with both the Yor and Drath and was able to ally with them just straight up with no other barganing chips.

Didnt help though we all got crushed haha.
Reply #4 Top
You allied with them while relations were WARM? How do you get the option to come up? I'm at friendly with a bunch of people and I never get an option to offer an alliance.
Reply #5 Top
I'm not sure you can allied if you are at war or the other party is at war. And I have been able to ally only with civ that are close to me, in normal diff.
Strange thing I hade: I made an alliance with the Yor, Drengin and Arcean (all allied to me), the Drengin attacked the Alterians and ask for the alliance to be honored, wich I did (I was loooking in a way to attack them anyway) but the then the other 2 didn't went to war, the alliance was still valid but looks like they weren't asked to honor my alliance (maybe a bug?).
Reply #6 Top
You're relations have to be "close" before you get the option to ally.
Reply #7 Top
I'm not sure you can allied if you are at war or the other party is at war. And I have been able to ally only with civ that are close to me, in normal diff.
Strange thing I hade: I made an alliance with the Yor, Drengin and Arcean (all allied to me), the Drengin attacked the Alterians and ask for the alliance to be honored, wich I did (I was loooking in a way to attack them anyway) but the then the other 2 didn't went to war, the alliance was still valid but looks like they weren't asked to honor my alliance (maybe a bug?).


Nope thats the new alliance system. You don't have to honor the alliance when one teammate ATTACK another Civ. Only when one of the allied nations will be attacked you have to join the war against the aggressor.

Reply #8 Top
Thats what I thought, about having to be "close" or better to ally.

Now how the hell do you get your relations to "close"? In my current game, I'm trying to ally with the Altairans. Our diplomatic relations have been "Friendly" for ages. When I look at the factors affecting our relations, there are 7 or 8 pluses and no minuses, but nothing improves our relations above Friendly.
Reply #9 Top
Usually, you cannot bribe your way into close relations, unless your bribe is something damn substantial, like a whole step up the technology tree. For example I was to give you photon one and two while you are only at harpoon two and three for technology. This will only help if they are in desperate need or feel they are in desperate need due to a perceived threat from you or other nations. Here are some tips that may help.

1) Make sure all of your troop transports are... grounded. Built but grounded, even in "your" space (remember no one owns space and your rule for game purporses ends at the end or your planets atmospheres).

2) Dedicated more than 50% of your existing trade to that race, even if you take a hit finanicially. If your trading with their enemy, you will take a hit on relationship, not huge but enough.

3) Provide them with what they need, not what you can spare. Want to get rid of some old 1st generation ships... don't bother. The aliens don't want them either, although you don't want to give them your State of the Art ships, your back ground ships should do fine. If you don't charge some small pittance for them though they will think your brown nosing and I am not sure if that helps or hurts.

4) Kick some alien behind. Preferably their enemies. Nothing speaks bigger to aliens than you stomping out their enemies for them.

Hope that helps.

W/R
Suralle Straykat
Kat Lord @ Large
Reply #10 Top
Following up on this game: I finaly arranged the alliance with the Alterians. The key was declaring war on the Arceans (who were Alteran's old enemy - the Alterans and Arceans had previously fought out a long war, and were currently at peace). After my attack it wasn't long before the Alterans went to Close, then accepted the Alliance, and declared war on the Arceans in support. That shattered the Arceans who were mopped up later by the Altarans. Later after I attacked the Torians the Alterans came in to support me for that war as well. Now in the final mop up stages as the allies grind the Torians down to cat food. Shouldn't be long till victory.

RA