GalCiv2 Fleet Combat Simulator
http://www.threespursdesign.com/calc.htm
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GalCiv2 Forums
| According to Cari all rolls are min 0, the sim has been readjusted accordingly. |


| Having played the game for a while and watched the details of battles, I have identified two problems with the current simulation model. The first is that the attack roll is never zero, but always at least one, provided that there is an offensive weapon. And the defence roll is always at least one, if there is any defence. This is as stated in the manual. This does mean that a 1/1 ship versus a 1/1 ship gives an indeterminate answer. The programers probably resolved this only exception with a coin flip, but it would be nice to know what actually happens here. The result of the error is that defensive ships are undervalued. For example, a 2/1 ship will normally defeat a 3/0 ship, but the simulator will show the opposite. |
| Secondly, the calculation only applies to single ships, and will give incorrect answers for fleets even with the above correction. This is because a fleet does not make a single role as stated incorrectly in the manual. Each ship in the fleet that is still alive does an individual roll against the target ship (largest value of Attack/HP left I believe). |
| This means that the number of hit points on individual ships in each fleet is important because some will be knocked out early in the battle. |
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