(Modding) Adding New Ship Models, First Attempt--Bird of Prey
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GalCiv2 Forums
Prefaced by saying that I did *not* make this model. It was authored by William Burningham and I found it at this site.
That said:
Bird of Prey In-Game
It's a pretty high quality model, so I can imagine that a few of these ingame would bring a good system to a halt. Colors/textures are wrong--the engine is painting the whole ship with the hull color for the civ. I'm pretty sure that issue has been discussed before, but not in much detail (?). I don't have access to the editor used to create the model (3d Studio Max), so I couldn't mess around with that. Adding the model to the game is all XML, though--very straightforward.
Some great Star Trek meshes for the freeware editor Blender can be found at Star Trek Blender. I'm new to Blender so I haven't been able to get them exported to the .X format correctly, though. Something related to the textures, I'm sure. Maybe I'll make a colored box and see if that looks any good ingame.
In any case, I'm certainly looking forward to learning more about modding GalCiv2.
That said:
Bird of Prey In-Game
It's a pretty high quality model, so I can imagine that a few of these ingame would bring a good system to a halt. Colors/textures are wrong--the engine is painting the whole ship with the hull color for the civ. I'm pretty sure that issue has been discussed before, but not in much detail (?). I don't have access to the editor used to create the model (3d Studio Max), so I couldn't mess around with that. Adding the model to the game is all XML, though--very straightforward.
Some great Star Trek meshes for the freeware editor Blender can be found at Star Trek Blender. I'm new to Blender so I haven't been able to get them exported to the .X format correctly, though. Something related to the textures, I'm sure. Maybe I'll make a colored box and see if that looks any good ingame.
In any case, I'm certainly looking forward to learning more about modding GalCiv2.