there is any experience bar so you know when ur ship is near to the next level of experience (as in a lot of RPG)? |
Yep! When you click on a ship the U.I will display all of the major ship statistics, Including experience.
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| Yeah, but the experience of a hunter does not give him more staying power against bullets |
Well there are two ways of looking at that one
A. Its metaphor and should not be taken literally
B. The higher level hunter wore a flak jacket.
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hmm.. let us take a look at it;
weapon 4 vs armor 4 -->
lvl 0: roll of 0-4 damage VS 0-4 armor; damage would be done 50% of the time (when damage roll is higher than armor roll), and 0-4 damage would be done
lvl 4: damage of 2 VS 0-4 armor; damage would be also done 50% of the time, and damage of 0-2 would be done...
and if armor would be "enhanced" by thism it would be 2vs2 and damage would never be done, so calculate some more... |
Dude, Trust me:
The reason why Stardock have set up experience to only affect health points is becasue:
A. Ships with higher hitpoints dont need the extra firepower to cream low level ships
B. If weapons leveled up too, Your crappy tiny ship with a few guns on it manages to reach level 9 and can take on entire battlefleets by itself.
I invite you to contemplate the problem from both sides.