| I hate copy protection that invades my system. I hate copy protection that burns out my sensitive drive. But I see the need. I just wish there were better mechanisms. |
Is convenience really for the wealthy only? If I shell out 50 bucks for a game (and I don't think this is cheap - even if I can afford a couple of games per month) why do I have to put up with all that protection hassle?
The problem is, as others already stated, that the industry uses the formula
1 copy = 1 missing sale
which is complete nonsense anyway. He wouldn't have bought it in the first place (either he can't afford it or he just doesn't care) so it is a moot point discussing missing sales.
From a customer perspective I use the formula
Intrusive Copy Protection = No $ale
As long as the industrie doesn't get their heads out of their ~#@! and start realizing that the only ones they punish with their protection schemes are the customers who already shelled out money for their product this can only lead to even less sales (and according to industry logic - more copy protection).
The best method to generate sales, imo, is giving the customer an incentive to buy the game. In the early years you got nice boxes, cloth maps, nicely done manuals, etc. (Infocom goodies anyone?) - now you get a DVD case with a cd, no manual (print the pdf yourself) and a BigBrother copy protection and maybe forced product activation on top of it. Hello? Am I the only one who thinks something is wrong here?
So once again I have to say StarDock is right on track for me:
Collectors edition, TechTree, Bonus content for customers, great support and no protection that treats me like a potential criminal.