Multiplayer advocates are vocal but few in number. We will certainly have a sign up sheet for a multiplayer expansion. It'll be $19.95. I bet we can't get even 5,000 people to sign up. |
Hum... sad. Well, I for one was not here when the surveys were conducted, so now you have +1 in the multi-player faction.

Even a few more.
However, would I preorder such an expansion? Don't know, I have never preordered a game yet.
I also did not know that adding multiplayer is so tedious to implement. Up until now I thought you just had to provide the software for the connection and not change much in the behavior of the AI. In my mind that would not be much work, but what do I know ^^. Maybe it is a challange if you want to do it 100%, but if there is only a minority who is at present vocal on wanting the MP option, is there a way to provide a toned down version? I have absolutely no clue (thought I had but from the comments that were made I now wonder) how much it takes, in money and mandays, to get MP to work. My guess was just write up the connection software and then make a few minor tweaks for turn management and battle management. Which would be a basic MP version I am sure.
But for USD 20 for the expansion, that looks like a rather huge project. Totally destroys my perception of computer software and the world in general

(just being dramatic if anybody wondered).
I never said and I do not honestly think that the exclusion of MP would *ruin* the game. I said that MP is important for some and unimportant for others, with probably most in the middle leaning one way or the other or just not caring. So why not provide a basic MP version and then expand on it as it becomes clear how popular it is.
Preorders are imho difficult to read, as only the absolute MP lovers will preorder. Most are content to have the basic game at first and will not spare a thought on MP. That will probably come later.