by Frogboy [Stardock]
Stardock's other PC games -- Stellar Frontier, The Political Machine, The Corporate Machine, Trials of Battle, were all multiplayer too. But even when the games are designed with multiplayer in mind, it's a pretty small # that actually play it that way. |
Please don't take this as an insult, as I view your company as top-notch, but honestly, I'd have no interest in playing any of
those games in multiplay mode either. However, I
would totally want to play a 4x game as multiplay. Applying your experience from those games to GalCiv2 is not comparing apples to apples.
by Frogboy [Stardock]
I remember when MOO 3 came out, hardly anyone was playing it multiplayer and that was a game that really benefited from it since it had serious AI problems at first. |
You forgot to mention that MOO3 was a case study in how not to build a game - it was a disaster in just about every aspect, from the user interface design, to the AI, to the manual. About the only thing that wasn't a complete failure was the ground combat. So your statement here doesn't really mean anything other than that people in general weren't playing the game, and it probably wasn't just multiplayer, but singlelplayer too. I know I returned mine the very next day.
by Frogboy [Stardock]
We did do a survey with over 2000 GalCIv I players, it wasn't even close. +90% said it wasn't important to them that GalCiv II have multiplayer.
We also had a survey on "which of the following features would you like to see most in GalCiv II" in which 1866 users responded. |
Correct me if I'm wrong, but didn't your surveys only allow the respondents to make a single selection? Given that type of setup, I'd never select multiplayer as THE top thing I'd want in the game - that would be ship design. But it would have been my second choice. Drawing your guidance from such a flawed survey isn't the best way to determine what the fans really want in the game.
If you did have a multi-choice survey, then please accept my apologies - like I said, I'm trying to recall as best I can.
by Frogboy [Stardock]
When making a game, it boils down to having to make tough choices. Here's a more realistic question: Which feature would you rather have more? [ A ] Ship Design [ B ]Multiplayer |
Come on - that's not realistic and you know it, and it's a little disingenuous of you to try to play it off as such. That's like asking, "What would you rather have, air or your legs?" Obviously air. But I also really, really like having legs. My response to this is the same as my reply to your previous quote - giving people a single choice when ranking is going to give you misleading results because I don't expect that most people see multiplayer as THE most important thing in a 4x game. But I believe it is viewed as more important than your polls (which sound flawed) may have lead you to believe.
Look, no one is denying that ship design isn't going to be awesome - I'm sure probably everyone is looking forward to it - me included. But you know what's even more fun than designing cool ships to beat the computer with? Designing cool ships to beat your friends over the head with. And hearing their replies when they say, "Whoa, when I saw your awesome new battleship I about peed my pants!"
Yes, the game with no ship design wouldn't be as much fun. Totally agreed. But the game with the addition of multiplayer would also be more fun than without - and you might find yourself surprised by how many will buy your multiplayer add-on.