These are the ones (below), specifically, that I am fussing about.
The things is that, there are so many like the following that they drown out the really useful traits and make them hard to find and locate.
It would be helpful if their leader-trait-icons were depicted in a way that made them *less* distinct than the others - or - put a gold border around the *really* good leader traits (like +10% income bonus, etc...)
This was not always an issue. At one time *all* of the Leader traits were really good. (or really bad) But now, only maybe 1/3 of the traits highly sought, with the remaining 2/3 's just fluff that only gets in the way of finding the important ones.
The following is for "Time Traveler".
If I had time, I would -
1. take the "UnitTrait_Cybernetic.png" image and save a copy as: "UnitTrait_TimeTraveler.png".
2. then open an image editor and convert it to grayscale and save it. (so it will not be displayed as prominently)
3. then change the XML to <Icon>UnitTrait_TimeTraveler.png</Icon>
4. and then repeat for the remaining "background" Leader traits that are 100% tied to an event and have questionable game value.
<UnitTrait>
<InternalName>LeaderTrait_TimeTraveler</InternalName>
<DisplayName>LeaderTrait_TimeTraveler_Name</DisplayName>
<Description>LeaderTrait_TimeTraveler_Dec</Description>
<Icon>UnitTrait_Cybernetic.png</Icon>
<Triggers>
<OnEvent>OnUnitGenerated</OnEvent>
<Target>
<TargetType>Unit</TargetType>
</Target>
<PerformAction>
<Action>SetFlag</Action>
<StringParam>Flag_Quest_TimeTraveler</StringParam>
</PerformAction>
</Triggers>
<Triggers>
<OnEvent>OnRecruitLeader</OnEvent>
<Target>
<TargetType>Unit</TargetType>
</Target>
<PerformAction>
<Action>SetFlag</Action>
<StringParam>Flag_Quest_TimeTraveler</StringParam>
</PerformAction>
</Triggers>
</UnitTrait>
<UnitTrait>