A friend and I have been played MP every week for two months or more - since MP was re-enabled. We have had maybe one crash per 4-hour session.
We played the latest V 2.2 Insiders Edition of GC4 yesterday. The game gave us a Peer Disconnect message at the end of every turn. We played on for about 10 turns like this - having to re-load the saved game every time. Finally we got tired of this and played some MOO as a multi-player game - which is always rock-solid.
Anyone else have constant crashes with MP now?
This is from the debug file: Desync-Turn42-Player0-debug.err
Debug Message: CMapViewWindow failed to set DXSAS UI variable: 452962800 in effect: 452958688 because the DXSAS engine was not initialized
Debug Message: HandshakePeers no checksum
Debug Message: OnTurnHandshake hasChecksum 0 checksum 0
Debug Message: OnHandshakeValidated Desync: 0
Debug Message: Debug Console Command: disablesoak
Debug Message: DESYNC: Player 862632528 has Object Starbase with ID 747324322962 and type Starbase. Local object Starbase Effect with same ID has type AreaEffect
Debug Message: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: Debug Console Command: disablesoak
Debug Message: Debug Console Command: disablesoak
Debug Message: Planet [ID 11027, Lionrock I] was colonized by Player [ID 6]
Debug Message: CGameEventSystem::TriggerEvent Quest_AncientArtifact2 Player Terran Alliance index 2
Debug Message: CGameEventSystem::TriggerEvent Quest_LostPollutionRemoverModule_0x4C2B Player Terran Alliance index 2
Debug Message: HandshakePeers no checksum
Debug Message: OnTurnHandshake hasChecksum 0 checksum 0
Debug Message: OnHandshakeValidated Desync: 0