Id like to ask if the ending of the game will be improved, and if not, to give a suggestion. It always bothered me playing Sins Rebellion, after a long and grueling battle climbing to victory(or losing) that the conclusion was just a static screen saying "victory". The game would just abruptly end. It is a bit jarring, anticlimactic, and unrewarding for such a great experience while playing.
I always tried to picture what the outcome would be depending on the winning/losing faction and the win condition. Would the remaining enemy be slaughtered, enslaved, assimilated, spared, scattered? Would the worlds be harvested, fortified, etc.? It would be great to see all these things in cinematics or detailed art that could be triggered at the end, based on our choices in the game.
The first link and time stamp is a cool ending to Supreme Commander Forged Alliance. Win condition is to kill the enemy commander. Not only does the commander die and the obligatory text "name" was defeated, but the commander explodes in a dazzling fireball.
https://youtu.be/nA2jh-yCGl8 see min 43:00
The last two links are a good example of a game ending giving a simple but impactful ending to a game that is tailored to how the session was played.
https://youtu.be/MrOSeJ4a-H8 Good example of ending changing based on how the game was played.
https://youtu.be/MVw9iF3Kpt8 Good example of winning in a cinematic fashion.
It would be great to see the ending to a Sins session be as great and interesting as playing the game session. Thanks 