ok. I’ll bite, what are you talking about?
You either want our feedback or you don't. Here is some recent feedback.
- "That is an ungodly amount of tech" - Seren Santiago
- "These are awful trade deals" - Explorminate
- "The player has to make a lot of blind decisions in Beta 0.77" - me
All of these tie into quality of life, things that other games have significantly ironed out by now. We're all trying to be open-minded, but I haven't seen any outside observer say you look like you are close to ready for release. Do I like what you've done with leaders and colonies? Yes, but I don't think it is enough. Given that it currently takes hours of sim-citying to build up your empire to the point that you can do anything fun, it's going to be a tough sell. I haven't gotten to the mid-game yet, much less the endgame. Nor have I seen a YouTube video get anywhere near that far.
If your modding infrastructure is good enough (I have no idea), then the modding community can build quality-of-life mods. That will only happen if the game is fun enough to get a critical mass of people in the door.
i gotta agree with all 3 points... 1- way too many useless techs. it takes a really, really long time to look through all the techs just to see what they do, let alone actually looking into what techs you need to get the techs you want, then figuring out which ones are worth going for first, then trying to use the research luck system to research the things your empire needs can be kinda frustrating. many people like the ability to come up with a plan for how they want part of their civ to work, then finding a way to put that plan into action and be able to see the results. in the current research tech system, this is very difficult to do. you can't even tell a lot of the time what research type you should be focusing on to get the chance of bringing up the tech you want. i understand what you're trying to do with the current tech system, but the problem with that is it's only going to appeal to a small % of your player base, and you need a main system that appeals to as many people as possible. maybe you can have a starting game option be to either use the current research system, or have one less based off luck, like gal civ 3. i still think having a research system that incorporates both would work best for what you're trying to do though, if it's possible. it would be a lot more realistic too... a giant civ never focuses on just one thing at a time 
2. all trade deals i've gotten still have to heavily favor the other guy. even when my civ is more powerful, they will never agree to an open borders treaty unless i give them free stuff too. any trade requires me giving the other race a lot of free stuff, basically. last game i focused on diplomacy a lot too, no difference.
3. i know it's beta, but there are still many, many things that require tooltips to show how they work and need more explanation. and you really need the ability to check through stuff in your empire before making a decision for events. overall, it seems like you're just relying on the "pros" making a bunch of wiki stuff that the majority of players need for the game to be more fun. I really think you need to take the reigns with this a bit more, and include a lot more info in your game about how everything works. I still cant quite figure out how things like population growth work, for example, because it literally changes every turn, and there's no description on how or why.
I know you're trying to make a longer, more involved type of game that can take a very long time to finish, which i really like and think is a great idea, but the early game needs to be really fun too, because that's the hook that gets people to want to start playing more. it currently takes hours just to figure out how the basics work, and then the game starts off much slower than gal civ 3, and stays very slow for a long, long time. i've gone almost 100 turns and never seen any race declare war on any other race. and i've got drengin, yor, festron, all are super peaceful starting out, which i guess is a good thing because they seem to sometimes be able to build up their armies so fast early game i dont know how i could compete with early war against a race that can get leaders very quickly and have several commander ships while i still have 1 or 2. and i've still never been able to research anything bigger than small hulls either. i know that in alpha/beta i'm prob never going to have enough time to put into the game to get too far past the first 100 turns or so, so i cant really talk about the mid/late game, but right now the early game, while i do find it very fun and entertaining, i can def see how many players would be turned off by how much you have to try to figure everything out on your own before you can even get a good game going, and then combined with how slow the start is, i think it's def going to turn off a large portion of players that need a little more early game fun, and a little less "trying to figure out how everything works because not much is very clear in this game that has so many aspects and is so incredibly involved." and i know it's only beta, but this is the type of game that already really needs more descriptions for people to be able to really understand and thus accurately review the game.