Below are my few notes about the game.
ANNOYANCES
1. performance. When I was on 8GB game was unplayable after some turns. Right now even with medium maps and handfull of AI 2nd half of the game I played with about 10 FPS. Game takes over 10GB of RAM and I guess still swapping - HDD is hearable. Every zoom in from strategic map is noticeable freeze. I turned off some graphics goodies but I don't think the GPU is to blame. Even at the beginning of the game the revealing of the fog is done in visible "steps"
2. soil enrichment don't override projects - this is the micromanagemet nightmare. Most of my planets are going with the projects and then I aquire land grabbing tech. IIRC in beta in such situations these colonies was marked at idle so I could easy assign the terraforming tiles. Right now I often realize there is something to build by accident. If it will work how I described above, it would be so much easier.
3. no auto improvement when new tech aquired - far in the game, all planets on projects. I researched some and traded some techs. Many turns later I realized that some of my factories have an upgrade arrows over them. I don't know why, I was under impression that the upgrade should auto jump in front of the project
4. starbases with interceptors slots have green shied icon - I know it's probably right because they have some forces, but when I try to quickly gather my forces in some part of the map this icon I use to quickly find and mobilize ships. Many times I clicked such base to realize (again and again) that there are no ships.
5. random opponents harder then set? - I play at the lowest AI levels (I'm casual. I like very much the planet surface puzzle. Waging wars - not so much) but I have a feeling that random opponent set at beginner level is much stronger thet specific opponent at beginner. Don't know if there's a way to check it during game.
6. improvements slider don't slide to the end - far into the game - war with Snathi (Revenge this time:)). They are smashing my shipyards and I'm rebuilding them. So it's "Shipyard/Military project/Shipyard/Military project..." for some time. Using the right hand slider in planet screen and sliding in to the bottom doesn't allow you to choose the bottom projects. You still need to mouse scroll it :<
7. Shipyard lost - near planets still on military project - you can't choose military subsidy when planet is not a sponsor of the shipyard - but when the shipyard is destroyed its sponsors at still subsiding something. Shouldn't they went idle?
8. Planet reclaimed - unhappy face till the end of game. Squirrels took 2 or 3 times one of my core system planets. Bad luck - my transporter made of pure money always reclaimed it next turn (they are bit too fast this transports I guess). Several hundreds turns later the planet still has red unhappy face icon. I guess the bunch of the Snathi Revenge invaders is still ocupying some woods and trying to reclaim the planet for their empire (which was already destroyed)
9. ground battles too easy - whole invasion idea feels too simple. Load the transports. Zig-zag around defences and make it to the planet. Also building bunch of military improvements doesn't feel to help much. Perhaps it is, somewhere in the calculations. But there's no feel of it. I don't see my planetary defences doing anything. It's rather bland experience.
10. battle replay after battle viewer - why do I have to watch ships exchanging shots and exploading after I watched "full feature" seconds ago. This is unnecessary IMO. I gues after battle viewer there should be only the winner fleet on the map.
11. ship numbers/health wrong during battle - during battles on strategy map numbers in the lower right info window don't match the numbers of ships. Quite often my fleet of 4 was shown as 8. It's fixing itself after the battle but leaves a bit of bad taste. Also partly damaged ship's icons often loose their red overlay during battle.
12. ship numbers wrong during battle viewer - quite often ship numbers at the top of the battle viewer showe one ship more on one of the sides. And perhaps numbers/health bar drops should happen after the expolosion...
13. ship health not quite readable in battle viewer - ships icons turns to red and then to grey when they dead. IMO they should go black (with outlines maybe) or disappear completely. Dead ships icons are too similar to the ones alive.
14. alien fleet after culture flip stays on planet tile - and they can stay there many turns hiding in the back so when you double click it you can see the fleet composition. Maybe they should translate to nearest free tile? Or at least the planet should get the focus.
15. twinkling objects - during the end turn processing you can see objects (most obvious on shipyards) twinkle once. I have the impression te engine is going through the objects list one by one and doing all the calculations. This breaks the immersion a bit. I know it's a game and all but being the space emperor I don't want to "know" there is some engine behind all of it:)
16. diplomacy (planets) screen - in my last game it got messed up when I started making alliances. Some times there were only spikes with race logo, when their planet was shown on the other side of the screen.
17. diplomacy (talk) screen - whan I'm close to the deal I choose to offer some cash. Usually game fixes the right amount of credits to succesfully close the deal. But some times (when your whole cash is not enough) game proposes two different amounts:
I have 2500 CR.
Click - I offer 2356 CR - Sorry, can't do.
2nd click - 826 CR - Nope
3rd - 2356 CR - Don't insult us
and so on...
IDEAS
1. trade - There is no depth in trade. You send a ship or dozen. Star map gets all this line that are mixing with mining lines and that's all. I was thinking about the system that could make it more lively. Maybe in close ups you cod see little freighter silhouettes going back and forth. Maybe instead of creating 1:1 lanes they can converge and auto create some trading hubs. Maybe there could be some techs to pirate the lanes and these hubs. And counter techs to create auto escorts for trade lanes. Something that will breathe some civilian life into the galaxy.
2. starbase influence/capturing - Destroying enemy starbase is such a waste. Many years of patient camel cruises of wimpy constructors ended with one big flash. I wish there was a way to culture flip or capture the base. Maybe send a transports with the attack fleet that (if not destroyed) would dock with the base and take it over.
3. more interesting anomalies/events - I'm under the impression that there are only few anomailes/events in the game. There are more colonization events but anomalies are just: get the cash, finish construction/tech, get ship... I don't really care about it, and about the crew of the surveyors, but they are like Kirks and Piccards of the game. Maybe some chain events will be interesting. Find ancient capsule, bring it to your best science planet, complete a project (maybe multi-planets project) and... you discovered that it's the Snathi artifact that you can trade with them for bunch of techs, or they will like you more when you put this on the tile on your homeworld.
4. ships leveling - I miss it quite much. If this could be done with civ-like skill selection it could bring much immersion in the game
5. mass upgrade - It should have been in the game, I remember it was said in some of the dev streams. Please, bring it back.
6. real battle movements - It's the esthetic gripe only. So nothing high priority. But. The ships in battle viewer are behaving weird. All of them are closing to the dogfights. And dogfights look like all of the pilots are locked their controls in full rudder turn positions. I don't know if that's possible with curent engine but changing the ships behaviour to well known and loved ship of the line (big ones stay back and try for broad sides, smaller are dog fighing in all 3 planes) would be so fun to watch. Basically what I would wish is Homeworld with GalCiv models, or SotSE at least.
7. show me logistics - I will create a fleet from ships stationed on my planet/in the shipyard, but I dont remember my max fleet logistics, could this be added in the info window? The same goes for selected solo ships. I guess it would be nice it has (7/32) instead of just showing 7.
8. in ship manage screen show me upgrading ships with the hammer on it - Many ships bunched in one tile, some of them upgrading and some are free. When I try to create a fleet I can't because some of them are upgrading. IIRC in beta upgrading ships had a orange hammers on the icons so you can at one glance check their availability. Right now I need to select them or mouse over (don't remember really because I stopped using the window).
9. upgrade side menu for solo ships - selectse ships in fleet have an upgrade button in side menu which is cool. But to upgrade a solo ship you need to use the Command menu. Is it neccesary? Solo ships could have the side menu also. IMO it's more handy
BONUS:
* weird AI strategy - I decided to wipe out the Snathi. Gathered 3 fleets 4 ships each (28LP). They got one planet with 16 crazy kinetic ships and shipyard with exactly the same composition. Every turn they were building one ship to reinforce the planet (so I surrounded it). I couldn't bite them and their one ship couldn't also make big difference. I wonder why they didn't strike some counteroffensive. Or spit the ship to some far regroup location to gather full fleets to kill me off. Well, it was a viable strategy to keep the status quo:) I decided I have better things then reorient the shipyards to kinetic defended ships and gather 5-6 fleets. So I enforced peace by juicy addition of 93 credits.
I'm sorry for the long text, It wasn't my intention but I sat and couldn't stop writing. Also sorry for the mistakes. I use English only for writing about games on some forums:)
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Win 7 PRO x64, i7 4790K (4.0 GHz), 16GB RAM, GTX 660, SHARP 46"LE830E, GIGABYTE GA-Z97-HD3, SB X-FI, Logitech Z-5500 5+1 speakers