The key to the economic side of the game is understanding the importance of population, morale and their subsequent effects on raw production in the midgame. A few tips:
1) the planetary governance (raw production +10/20/30/40/50) tech line is utterly amazing. Grab techs from it when they are available as soon as they are available.
2) the pop growth tech line is also really important.
3) don't underestimate morale. It's important. Raw production and pop growth are crucial stats to achieve a strong midgame economy. Morale gives you both of those.
4) try hard to ensure your planets don't run into the pop cap. Look at how fast they are growing - if they get within a few turns of hitting pop cap then demolish a building and replace it with a farm. The farming tech line really helps in this regard. Otherwise build a colony ship and either colonise a new planet or send it to a low pop existing one.
5) don't overprioritise the factory or lab lines. rushing down these tech trees may seem like the secret to a good economy, but your buildings take a while to upgrade and if our planets are not close to done upgrading to your current tier there is little point progressing further down the tree.
6) techs like these "gives a bonus 10% research" are nowhere near as good as they sound. The net effect to your empire is not +10% research. In most cases it's +1-3%. This is due to the way these techs stack with facoriess and labs. On the other hand, techs that give raw production, food or growth % increases are really good.