I am playing at genius and they are putting up more of a fight, not in military, since there has been only minor war and I stopped that with the UP. (Love that trick!) However, they are doing better at expansion and economy. That is encouraging and threatening. I'm waiting for the day I have to back down a level.
We get closer and closer to that with each version.
The AI adjacency usage still look pretty funky, and they build a lot of durantium refineries. Of course, I sell them a lot of durantium, so it makes sense from one point of view. But it doesn't seem to be helping their overall planet output as much as it could at all.
On maps with lots of space, in mid game they lose their expansion momentum in grabbing relics, resources, and even planets. I can still explore my way across the galaxy and find unclaimed space way behind them. Definitely not as much as there used to be though, and that is noticeable, too.
Whatever you are doing to the AI, it is starting to work. Nice.
Also, I drew a large number of pirates. There are fleets of 10-11 pirates running around. Yikes! They haven't yet in this game, but I have had them start taking out starbases and shipyards before. That can get all too exciting. I love it! I have changed my early game military priorities greatly. I want to point out that the AI does not clean up their fair share of pirates. I want to complain about that in the UP, but there is no such resolution. (However, it is still an unfortunate AI behavior and hurts them a lot more than it hurts me. So, it does need to be looked at.)
It seems to be running a little snappier on my lower-middle-class system. Then again, I may just be seeing things slower these days. Everything else seems to be working slower. 