1. The AI is bad at managing its income/economy - The games I have played on "Godlike" the AIs' are going broke, their planets' income are mostly in the negative.
The AI doesn't seem to get any "Economical" bonus as you go up in difficulty. Maybe add a 100% "Economical" bonus for the AI in "GalCiv3AIdefs.xml" on "Godlike" difficulty. The AI is going broke because it doesn't seem to value and build any economical planets. Hope the 100% "Economical" bonus helps.
I tried adding the following to GalVic3AIdefs.xml in Godlike
<Stats>
<EffectType>ColonyGrossIncome</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>1</Value>
</Stats>
Gave the AI 100% bonus to income, it saids "AI Difficulty". Doesn't seem to be working for the AI, I need to click their planets and go "Govern Planet" to "Adjust Planet Production" in god mode.
Maybe the values are not refreshing for me and the AI is actually getting the bonus, even though it shows planet income is negative, but it's + 10 income. Maybe someone can tell me.
2. AI doesn't build enough military ships - I think the AI doesn't build enough ships because of the above reason I mentioned. In my game medium map all 6 AIs' on Godlike difficulty, all of them have 2-3 small ships, and 1-2 medium, this is on turn 75. Most of AIs' have around 20-25 planets.
3. AI not building + morale buildings?- AI doesn't seem to value them that highly. The Drengin in all my games are at 30%-40 % approval on all their planets. The Yor's approval rating took a nosedive also in my current game, they built too many "Assembly" around the same time after the colony rush was over. All of the Yor planets can support up to 26 population now, The Yor techs that add max. population cap for each planet is too high in my opinion for anyone or the AI to deal with.
4. AI doesn't build economic/influence star bases - I checked through my game in a medium size map, I do not see a single economic star base built by the AI. AI needs to always build at least one in each solar system. First star base always being an economic star base, second always an influence star base, less planets culture flipping. After the colony rush is over, AI needs to start build military bases near it's borders. I did see a minor race build a military star base near its home world.