It would have made no difference whether it was 2 factories or 20
false. the amount of available base industry is incremental to the efficiency of percentage-enhancer. I wonder how you can make such nonsense-statements when you, at the same time, work with these calculations.
to use your statement:
2*13=26*1.15 = 29 VERSUS 3*13 = 39
20*13= 260*1.15 = 299 VERSUS 21*13 = 271
and this is why Vortex is so bad, it's low percentage calls for a hefty amount of base industry.
Also, they only need to build 6 factories, not 9, before the MV has a better output. (Initial Colony (14) + 6 MC IV (6 x 13) ) x MV (0.15) = 92 x 0.15 = 13.8
Yes, IF you include the Initial Col. buildings - which you didn't do in your first calculation - so neither did I, or I would not have been in the position to make a valid comparison....
BTW 105 is not "better" than 105... it's equal.
Why are you counting 50% labs in this? I haven't seen the Yor build any of their planets this way. They may have some labs on some of their planets, but nowhere near 50%.
I was just using as many labs as facs in that example, the other 1pp or stalks etc were not minted against this number. Perhaps they build lesser labs but then, I was already omitting any other building that might be available like Fert. Clinic, Culture, Wonders etc
Only if the Yor use a different political party. As long as the Yor have the bonuses from Industrialists, the other races will have a hard time catching up.
Well, I wouldn't use it otherwise the comparison will become disparate. Even DEM is questionable since they almost never build it.
The Thalan have a base ability bonus of 33% for both Social and Military Production. They get 30% to Social and 40% to Military Production from techs. That means a total amount of 63% Social and 73% Military Production. They don't have a manufacturing boosting improvement.
Social (12 x 6) x (1 + 0.63) = 72 x 1,63 = 117
Military (12 x 6) x (1 + 0.73) = 72 x 1,73 = 124
The Iconians have no base ability bonus. They get 20% to Social and 40% to Military Production from techs.
Social (16 + 10 x 4 x (1 + 0.5) ) x (1 + 0.2) = (56 x 1.5) x 1.2 = 100
Military (16 + 10 x 4 x (1 + 0.5) ) x (1 + 0.4) = (56 x 1.5) x 1.4 = 117
For the Yor it's:
Social (13 x 5 x (1 + 0.15) ) x (1 + 0.6) = (65 x 1.15) x 1.7 = 125
Military (13 x 5 x (1 + 0.15) ) x (1 + 0.8) = (65 x 1.15) x 1.8 = 133
if you count the MP bonus from the DEM: Military (13 x 5 x (1 + 0.15) ) x (1 + 0.9) = (65 x 1.15) x 1.9 = 140
The Thalan also get an add. +20% SP & +20% MP from very early techs via trade from the generic tree. Yor & Iconian only +10% SP. I'm gonna include the Initial Colony as well...
Iconian: 14+16*4*10 = 70*1.5 = 105*1.3 = 136SP / 105*1.4 = 147MP
Thalan: 14+6*12 = 86*1.83 = 157SP / 86*1.93 = 165MP
Yor: 14+5*13 = 79*1.15 = 90*1.6 = 144SP / 90*1.7 = 153MP
So Thalan are better in endgame, while Yor are (slightly) better than Iconian. (and it is questionable if Yor even get DEM...)
What is more important though is early & midgame, where planets are not so well developed and lesser tiers are only available.
Iconian: 14+16+2*6 = 42*1.5 = 63*1.3 = 81SP / 63*1.4 = 88MP
Thalan: 14+4*12 = 62*1.83 = 113SP / 62*1.83 = 113MP (omitted 4D Phasing, is lategame tech)
Yor: 14+3*9 = 41*1.15 = 47*1.5 = 70SP / 47*1.6 = 75MP (omitted DEM)
Yor loose hands down.
Yes, and that only applies to the player. However, I'm thinking about the AI. It only builds up to four farms per planet. Without the Maintenance Grid, the AI will not be able to further increase approval, or only with great difficulty. You cannot buy or steal moral techs in the CU, and the mining starbases are limited to a total value of 20% for the Yor (30% for factory-users). This severely reduces the options available to the AI to improve approval.
That's beside the point.
You realize that I was asking for a boost of moral by increasing the Maintenance Grid. If anything, these alledged moral problems are caused by *your* nerf of Stalks. Just that one single planet (Iconia) has a slight better situation while the bloody rest, tens or hundreds are now -40%.
The AI builds only 3 farms per planet. Stalks were an exception, but only as long they don't have a moral improvement (I informed you previously about this)
That is, previously the AI could have up to 4 Stalks = 20mt food & 80 moral
now, he has 3 Stalks + 1 MG = 17 food & 80 moral - its moral situation IS NO DIFFERENT.
You're making a false assumption by thinking that, if pop of a planet grows high, the AI will face some stress and desperately try to accomodate the inhabitant, by either building moral improvements or lowering taxes. He does neither.
Also, why would you further increase your pop-cap, if you are already unable to reach your current pop-cap due to low approval? Wouldn't it be better to only increase your approval rating?
Normally as a game paces on, my approval goes high.
From Mining Starbases (you realize Yor can mine up to 45%), so let's say I have 3 of them = +135% moral, then
TradeGoods & Wonders: +47% Anomalies: +10%
so as time goes by, suddenly my once deep-red 16.234b planet @39% moral is suddenly 17.000b ppl @85% moral - just the problem is that now, way into the game, there is no tile free for another Stalk. So I simply build that Maintenance Grid over, so another 2-3b ppl can grow. That's why an Adv. Stalk obsoletes the Maintenance Grid - the Stalk is ultimately better. It allows more pop when the moral allows it.