Unfortunately there were also new bugs introduced - eg IP trade was nowhere near profitable in DL
It's been a while since I've played DL, but if I remember correctly, IP trading was pretty much pointless. You couldn't get anything for it. In TotA you can at least buy something with it. Though it is a bit too strong now.
That's true. I just speak for myself in this regard, without any intention to enforce this standpoint. If you're the opinion the game should have the option back, do it. There's already a new thread about it so you could be on the right track.
All right. Planet-trading is going back into the game. Still, we could make a separate version of the trade screen available as a mod. One without planet- and IP-trading. This way, people have the option to choose. Spinorial, are you up for this?
Yeah I would like it to increase it to 20% influence.
Consider it done.
Agreed, as this party was in vanilla it has been way too weak.
So, should the Populists party stay as it is then?
On the Yor thing, like it, but could you then perhaps eliminate the diplomatic bonuses from StarRep, StarDem & StarFed
Sure, no problem.
Here are the updated files and the new changelog. I changed the farms to provide proper food production again, as well as tweaked several other improvements and techs.
English.str
[ArtifactsBonus]: removed "100% Research bonus."
[FertileSoilBonus]: changed "Sector suitable for building." back to "Rich soil and varied Mineral Deposits make this quadrant well-suited for the construction of a Farming District."
[MineralDepositsBonus]: removed "100% Manufacturing bonus."
[MysticSpringBonus]: removed "100% Approval bonus."
[RuinsBonus]: removed "100% Influence bonus."
[PrecursorArtifactsBonus]: removed "300% Research bonus."
[SplendidSoilBonus]: changed "Sector suitable for building." back to "The splendid soil, excellent drainage and easily-managed topography make this quadrant perfect for the construction of a Farming District."
[RareElementsBonus]: removed "300% Manufacturing bonus."
[PrecursorLibraryBonus]: removed "700% Research bonus."
[PrecursorMineBonus]: removed "700% Manufacturing bonus."
PoliticalParties.xml
removed Espionage-penalty from all parties
Federalists: changed -10% Purchase Now Reduction to -10% Influence
War Party: changed Soldiering-bonus from +10% back to +15%, removed Hit Points-bonus, changed Influence-penalty from -15% to -20%
Pacifists: changed Influence-bonus from +15% to +20%, changed Soldiering-penalty from -10% to -15%, removed Hit Points-penalty
Mercantile: changed "and they enjoy a discount when buying ships or improvements." to "and they enjoy a bonus to influence.", changed +10% Purchase Now Reduction to +10% Influence
Industrialists: added -1 Sensors to penalty
PlanetImprovements.xml
Civilization Capital: changed Food from 8 back to 16, changed Moralebonus from 35 back to 25, changed EconomicBonus from 25 back to 10, changed PlanetaryDefenseBonus from 50 to 25, removed FoodProductionBonus
Initial Colony: changed Moralebonus from 15 back to 10
Cultural Exchange Center: changed Cost from 60 to 90
Propaganda Center: limited to one-per-planet, changed Type from GalacticAchievement to Normal, changed Maintenance from 0 to 1, changed Cost from 600 back to 150, changed BriefDescription from "Increases morale." to "Increases loyalty.", changed Description from "To keep the people in our empire happy, the Propaganda Center will advertise the strengths of our culture." to "The Propaganda Center will advertise the strengths of our culture, thereby increasing planetary loyalty by 20%.", removed 20% Loyalty-bonus, re-added ResistanceBonus of 20
Order of Krynn: changed Cost from 75 back to 200
Traditional Factory: changed UpgradeTarget from None to MinorBasicFactory, changed Cost from 35 back to 50
Advanced Factory: changed Cost from 70 back to 75
Xeno Factory: changed Cost from 105 back to 100
Manufacturing Center: changed Cost from 140 back to 150
Industrial Sector: changed Cost from 175 to 250
Dread Factory: changed Cost from 210 to 350
Slave Canyon: changed Cost from 105 to 100
Industrial Replicator Lv 1: changed Cost from 70 back to 50
Industrial Replicator Lv 2: changed Cost from 105 to 100
Industrial Replicator Lv 3: changed Cost from 140 back to 150
Minor Traditional Factory: changed Cost from 35 to 50
Manufacturing Matrix L3: changed Cost from 300 back to 400
Central Mine: changed Cost from 50 back to 25
Basic Collective: changed DisplayName back to Collective, changed UpgradeTarget from None to Industrial Sector, changed Cost from 45 back to 70
Manufacturing Collective: chanaged Cost from 85 to 105
Manufacturing Collective II: changed Cost from 125 to 140
Manufacturing Collective III: changed Cost from 165 to 210
Manufacturing Collective IV: changed Cost from 205 to 350
Research Lab: changed UpgradeTarget from None to MinorBasic Lab, changed Cost from 40 to 50
Research Center: changed Cost from 80 to 75
Research Academy: changed Cost from 120 to 100
Invention Matrix: changed Cost from 160 to 150
Discovery Sphere: changed Cost from 200 to 250
Neutrality Learning Center: changed Cost from 300 to 455
Slaveling Imagination Lab: changed UpgradeTarget from None to Discovery Sphere, changed Cost from 25 back to 40
Improved Slaveling Lab: changed Cost from 55 back to 60
Advanced Slaveling Lab: changed Cost from 85 back to 100
Ultimate Slaveling Lab: changed Cost from 115 to 180
Minor Research Lab: changed Cost from 40 to 50
Technology Matrix L3: changed Cost from 300 back to 400
University: changed Cost from 70 to 50
Market Center: changed Cost from 30 back to 40
Trade Center: changed Cost from 90 to 80
Stock Market: changed Cost from 150 to 200
Barter Station: changed UpgradeTarget from None to StockMarket, changed Maintenance from 0 back to 1
Merchant Emporium: changed Maintenance from 0 back to 1, changed EconomicBonus from 15 back to 14
Merchant Trade Complex: changed Maintenance from 0 back to 1
Black Market: changed UpgradeTarget from None to StockMarket, changed EconomicBonus from 10 back to 8
Trader's Den: changed EconomicBonus from 15 back to 12
Malicious Bazaar: changed Cost from 90 to 120, changed EconomicBonus from 20 back to 18
Minor Market Center: changed Cost from 30 back to 40
Entertainment Network: changed Maintenance from 2 back to 1, changed Cost from 55 to 50, changed Moralebonus from 15 back to 10
Multimedia Center: changed Cost from 110 to 75, changed Moralebonus from 20 back to 15
Extreme Stadium: changed Cost from 165 to 100, changed Moralebonus from 25 back to 20
Zero-G Sports Arena: changed Cost from 220 to 150
Virtual Reality Center: changed Cost from 275 to 250
Traditional Temple: changed Moralebonus from 15 to 10
Temple: changed Cost from 100 to 55, changed Moralebonus from 25 to 18
Minor Hatchling Mound: changed Moralebonus from 15 to 10
Hatchling Mound: changed Moralebonus from 25 to 18
Arena of Agony: changed Moralebonus from 20 to 18
Slaughtertorium: changed Maintenance from 1 back to 2, changed morale bonus from 30 back to 25
Dream Conclave: changed UpgradeTarget from None to Virtual Reality Center, changed Maintenance from 2bc to 3bc
Festival of Capitalism: limited to one-per-planet again, changed Type from SuperProject back to Normal, changed Maintenance from 0 back to 1, changed Cost from 80 back to 100, changed Description from "A empire-wide celebration of the pursuit of money. It also increases the economy of the planet it is built on, thanks to all the tickets we sell." to "A planetwide celebration of the pursuit of money. It also gives a small boost to the economy, thanks to all the tickets we sell.", removed 25% Morale-bonus, re-added Moralebonus 25, reduced EconomicBonus from 2% to 10
Minor Entertainment Network: changed Maintenance from 2 back to 1, changed Cost from 55 to 50, changed Moralebonus from 15 back to 10
Healing Pools: changed UpgradeTarget from None to Virtual Reality Center, changed Maintenance from 2 back to 1
Hot Springs: changed Cost from 220 to 275
Maintenance Grid: limited to one-per-planet again, changed Type from SuperProject back to Normal, changed Cost from 80 back to 50, changed Description from "The Maintenance Grid ensures that citizens in the empire are in tip top condition." to "The Maintenance Grid ensures that our citizens on this planet are in tip top condition.", removed 20% Morale-bonus, re-added Moralebonus 20, removed PopulationGrowthBonus
Xeno Farm: changed UpgradeTarget from BasicFarm to None, changed Cost from 50 back to 40, changed Description from "Grow enough food to feed 3 billion more people." to "Grow food for your colonists using the latest in sustainable intensive farming.", removed FoodProductionBonus, re-added Food 2
Enhanced Xeno Farm: changed DisplayName to Xeno Farm II, changed Cost from 75 to 80, changed Description from "Grow enough food to feed 4 billion people." to "Grow food for your colonists using the latest in sustainable intensive farming.", removed FoodProductionBonus, re-added Food 3
Robotic Farm: changed UpgradeTarget from None to XenoFarming, removed FoodProductionBonus, re-added Food 3
Harvester: changed Description from "increase food production by 4mt." to "increase food production by 3mt.", removed FoodProductionBonus, re-added Food 3
Basic Stalk: changed AI from 10 to 50, changed UpgradeTarget from None to XenoFarming, changed Moralebonus from 10 back to 5, removed FoodProductionBonus, re-added Food 1
Charging Stalks: changed AI from 10 to 50, changed Moralebonus from 20 to 10, removed FoodProductionBonus, re-added Food 2
Advanced Charging Stalks: changed AI from 10 to 50, changed Maintenance from 1 back to 2, changed Cost from 75 to 100, changed Moralebonus from 30 back to 20, removed FoodProductionBonus, re-added Food 3
Secret Police Center: changed Type from GalacticAchievement back to SuperProject, changed Cost from 300 back to 600, changed BriefDescription from "Improves loyalty." back to "Improves approval.", changed Description from "By suppressing the spread of dissident ideas, this center will give a 20% boost to our empire's loyalty rating." back to "By suppressing the spread of dissident ideas, this center will give a boost to the base approval rating of whatever planet it's built upon by 20%.", removed 20% Loyalty-bonus, added AbilityFactor 0.2 (it now really does increase base approval by 20%)
Hyperion Matrix: removed FoodProductionBonus
Gaia Vortex: FoodProductionBonus
Screens.str
[SuperAbilityDescription0] - [SuperAbilityDescription11] and [NoSpecialAbilityDescription]: removed fullstop from the end of the sentences
[AlignmentBonuses3]: changed "+ The Propaganda Center Galactic Achievement improves the empire's approval rating" to "+ The "Propaganda Center" improvement makes planets less susceptible to rebelling", changed "+ The Secret Police Center Galactic Achievement makes planets less likely to rebell" to "+ The "Secret Police Center" Super Project improves a colony's approval rating"
[AlignmentBonuses4]: changed "+ The Propaganda Center Galactic Achievement improves the empire's approval rating" to "+ The "Propaganda Center" improvement makes planets less susceptible to rebelling", changed "+ The Secret Police Center Galactic Achievement makes planets less likely to rebell" to "+ The "Secret Police Center" Super Project improves a colony's approval rating"
TechTree.xml
Xeno Propaganda: changed Category from Culture to Pure Research
Xeno Brain Washing: changed Category from Culture to Pure Research
Dark Influence: changed Category from Culture to Pure Research
Laws of Krynn: removed Morale bonus +5%
Order of Krynn: removed Morale bonus +5%
The Way: removed Morale bonus +5%
Xeno Public Relations: changed Category from Culture to Pure Research
Xeno Entertainment: can be traded again, can be stolen again, changed WillingnessToTrade from 0 to 100
Extreme Entertainment: can be traded again, can be stolen again, changed WillingnessToTrade from 0 to 50
Zero-G Sports Arenas: can be traded again, can be stolen again, changed WillingnessToTrade from 0 to 50
Virtual Reality Centers: can be traded again, can be stolen again, changed WillingnessToTrade from 0 to 50
Slaughtertoriums: changed Morale bonus from +10% back to +5%
Xeno Farm Construction: can be traded again, can be stolen again, changed WillingnessToTrade from 0 to 50
Xeno Farm Construction II: can be traded again, can be stolen again, changed WillingnessToTrade from 0 to 30
Space Weapons: changed Military Production bonus from +10% back to +5%
Planetary Bombardment: changed Soldiering bonus from +15% back to +5%
Mechanized Warriors: changed Soldiering bonus from +40% back to +30%
A History of Benevolence: added -25% Espionage-penalty
A Glorious History: added -25% Espionage-penalty
Way of the Drath: added -25% Espionage-penalty
History of the Dread Lords: added -25% Espionage-penalty
A Ruthless History: added -25% Espionage-penalty
Precursor Legacy: added -25% Espionage-penalty
A History of Mercantilism: added -25% Espionage-penalty
The Path: added -25% Espionage-penalty
A Minor History: added -25% Espionage-penalty
Innovative History: added -25% Espionage-penalty
Temporal Mechanics: added -25% Espionage-penalty
A History of Perseverance: added -25% Espionage-penalty
Cybernetic History: added -25% Espionage-penalty
Yor_TechTree.xml
Collective Evaluation: set Diplomacy-bonus to 0
Collective Planning: set Diplomacy-bonus to 0
Collective Thought: set Diplomacy-bonus to 0
Screens:
CivManagerGovernorWnd.dxpack (added the original file)
CustomOverViewWnd
EventWnd.dxpack
GalaxyWnd.dxpack
PlanetWnd.dxpack (added the original file)
RaceWnd.dxpack
TradeWnd.dxpack (added the original file)