[eINFO]
Increasing XP given by a single UnitType (Monsters, Champions, Sovereigns, etc.) through XPSwitches: How I did it
 
1. I created 10 XPSwitches (AbilityBonusOption) doing nothing
2. I assigned to each ability a CombatRating between 5 and 2500 (5, 10, 25, 50, 100, 200, 300, 500, 1000, 2500)
3. I then added 1 XPSwitch to a particular UnitType using SelectedAbilityBonusOption, and the XP increased...
 
Simple as that.
 
At the settings described below, the xp increase was more or less +32XP per +100CombatRating. At Insane, the xp increase was more or less +52XP per +100CombatRating.
 
WARNING: As combat rating is used by the AI to pick targets, do not apply these switches (especially the ones above 300) across the board.
 
A. All fights are between Xtra (Level1 - Epic Rating) and Demonhound (Level10) at Novice (World Setting)

 
B. The Demonhound started as "Strong", but eventually upgraded to "Deadly" (XPSwitch #8: 500) and "Epic" (XPSwitch #10: 2500)

 

 

 
INITIAL FIGHT: 216 Exp

 
C. XPSwitch #2: (10)

 
D. XPSwitch #3: (25)

 
E. XPSwitch  #4: (50)

 
F. XPSwitch #5: (100)

 
G. XPSwitch #6: (200)

 
H. XPSwitch #7: (300)

 
I. XPSwitch #8: (500)

 
J. XPSwitch #9: (1000)

 
K. XPSwitch #10: (2500)

 
 
It is possible to use a negative CombatRating switch, but it may produce some... bizarre results.

 
 
 
 
_________________________
LH Mods by Primal
XtraDeconstruct
XtraDeconstruct Canons